okay. basically i was trying to make scriptserver make you paralyze when you are currently freefall.
However scriptserver can’t change it instead localscript can change it
Script can’t change humanoid:ChangeState
Local can change humanoid:ChangeState
and no there is no error. just a print
local player = game:FindFirstChild("Players")
while task.wait() do
for _, playedr in pairs(player:GetPlayers()) do
local playerinstance = workspace:FindFirstChild(playedr.Name)
if playerinstance then
local humanoid = playerinstance:FindFirstChild("Humanoid")
if humanoid:IsA("Humanoid") and humanoid then
humanoid:ChangeState(Enum.HumanoidStateType.Physics)
print("Paralyze yuorself")
else
print("dang ")
end
end
end
end