So I am attempting to make a script where once you push a button, explosions happen at multiple parts and after the song has stopped playing, the explosions stop.
local assetid = 6005200754
game.Players.PlayerAdded:connect(function(player)
local MarketplaceService = Game:GetService('MarketplaceService')
--THE ABOVE IS IRRELEVENT
script.Parent.ProximityPrompt.Triggered:Connect(function(player)
if MarketplaceService:PlayerOwnsAsset(player, assetid) then
script.Parent.ProximityPrompt.Enabled = false
script.Parent.Parent.other.ProximityPrompt.Enabled = false
workspace.UhOh:Play()
workspace.German.Value = true
wait(49.93)
if workspace.German.Value == true then
while true do
wait()
local children = game.Workspace:GetChildren()
for i = 1, #children do
local child = children[i]
if child:IsA("BasePart") then
local e = Instance.new("Explosion")
e.BlastRadius = 50
e.BlastPressure = 60000000
e.Parent = child
e.Position = child.Position
end
end
end
if workspace.UhOh.Playing == false then
script.Parent.ProximityPrompt.Enabled = true
workspace.German.Value = false
else
game:GetService("MarketplaceService"):PromptPurchase(player, assetid)
end
end
end
end)
end)
But once the song stops playing, the explosions still occur and I think the explosions THEN happen at random places.
Can anybody help me on this?
Thanks