local RKBM = {" Slayed By ",
" Snowballed By ",
" Poisoned By ",
" Oofed By ",
" Flinged By ",
" Yeeted By "
}
local Data = {
Text = "";
Color = Color3.fromRGB(255, 255, 255);
Font = Enum.Font.SourceSansBold;
TextSize = 18}
game.ReplicatedStorage.OnDeath.OnClientEvent:Connect(function(Killer,Killed)
print("Message Recieved!")
if Killed then
Data.Text = Killer..RKBM[math.random(1,#RKBM)]..Killed
print("Sending")
game.StarterGui:SetCore("ChatMakeSystemMessage",Data)
print("Sent")
end
print("A")
end)
this script in Starter character scripts dosent receive a message for some reason now i dont know why please help me the script that sends is this one
game.Players.PlayerAdded:Connect(function(plr)
plr.CharacterAdded:Connect(function(char)
char:WaitForChild("Humanoid").Died:Connect(function()
local Tag = plr.Character.Humanoid:FindFirstChild("creator")
if Tag then
print(Tag.."Is Not NIL!")
game.ReplicatedStorage.OnDeath:FireAllClients(Tag.Value,plr.Character.Name)
end
end)
local gui = script.Team:Clone()
gui.Parent = plr.Character.Head
while wait() do
gui.Color.BackgroundColor3 = plr.TeamColor.Color
end
end)
end)
thanks you and i want to acheive is to get the client script to receive the message
Is it not showing up because you’re respawning? Do the not-dead people get the message? Either way, since this LocalScript is dealing with CoreGuis which also don’t reset on death, you might consider moving the script to StarterPlayerScripts.
local RKBM = {" Slayed By ",
" Snowballed By ",
" Poisoned By ",
" Oofed By ",
" Flinged By ",
" Yeeted By "
}
local Data = {
Text = "";
Color = Color3.fromRGB(255, 255, 255);
Font = Enum.Font.SourceSansBold;
TextSize = Enum.FontSize.Size18}
local starterGui = game:GetService("StarterGui")
local storage = game:GetService("ReplicatedStorage")
local deathRemote = storage:WaitForChild("OnDeath")
deathRemote.OnClientEvent:Connect(function(Killer, Killed)
print("Message Recieved!")
if Killed then
Data.Text = Killer..RKBM[math.random(1, #RKBM)]..Killed
print("Sending")
starterGui:SetCore("ChatMakeSystemMessage", Data)
print("Sent")
end
print("A")
end)
local players = game:GetService("Players")
local storage = game:GetService("ReplicatedStorage")
local deathRemote = storage:WaitForChild("OnDeath")
local gui = script:WaitForChild("Team")
players.PlayerAdded:Connect(function(plr)
plr.CharacterAdded:Connect(function(char)
local humanoid = char:WaitForChild("Humanoid")
humanoid.Died:Connect(function()
local Tag = humanoid:FindFirstChild("creator")
if Tag then
print(Tag.."Is Not NIL!")
deathRemote:FireAllClients(Tag.Value, char.Name)
end
end)
local guiClone = gui:Clone()
local head = char:WaitForChild("Head")
guiClone.Parent = head
--gui.Color.BackgroundColor3 = plr.TeamColor.Color --is color a child of gui?
end)
end)
I’ve commented out a line of code which you should look at.
local players = game:GetService("Players")
local storage = game:GetService("ReplicatedStorage")
local deathRemote = storage:WaitForChild("OnDeath")
local gui = script:WaitForChild("Team")
players.PlayerAdded:Connect(function(plr)
plr.CharacterAdded:Connect(function(char)
local humanoid = char:WaitForChild("Humanoid")
humanoid.Died:Connect(function()
local Tag = humanoid:FindFirstChild("creator")
if Tag then
print(Tag.."Is Not NIL!")
deathRemote:FireAllClients(Tag.Value, char.Name)
end
end)
local guiClone = gui:Clone()
local head = char:WaitForChild("Head")
guiClone.Parent = head
gui:WaitForChild("Color").BackgroundColor3 = plr.TeamColor.Color
end)
end)
yes it is the server script works fine its the local script also i am trying to fix it if it dosent get fixed ill tell you also thank you for telling me
Thank you for your help i did tweak a bit here is the main server script:
local OnThrow = game.ReplicatedStorage.OnThrow
local db = false
OnThrow.OnServerEvent:Connect(function(Player, Pos, Speed,dmg,human2dmg)
if not db then
db = true
local Part = script.Part:Clone()
Part.Name = "Snowball"
Part.Position = Player.Character.Head.Position
Part.Part.Position = Player.Character.Head.Position
Part.Parent = game.Workspace
Part.Velocity = Pos.LookVector * Speed
Part.Velocity = Pos.UpVector * -Speed/5
if human2dmg~=nil then
human2dmg.Health = human2dmg.Health - dmg*8
print(human2dmg.Health)
if human2dmg.Health == 0 then
game.ReplicatedStorage.OnDeath:FireAllClients(Player.Name,human2dmg.Parent.Name)
print(human2dmg.Parent.Name.." Was Killed By "..Player.Name)
end
human2dmg.Parent.HumanoidRootPart.Velocity = Pos.LookVector*Speed/4
end
Part.Part.BrickColor = Player.TeamColor
wait(0.5)
db = false
end
end)
local script:
local RKBM = {" Slayed By ",
" Was Snowballed By ",
" Was Poisoned By ",
" Was Oofed By ",
" Was Flinged By ",
" Was Yeeted By "
}
local Data = {
Text = "";
Color = Color3.fromRGB(255, 255, 255);
Font = Enum.Font.SourceSansBold;
TextSize = 18
}
local plr = game.Players.LocalPlayer
local char = plr.Character or plr.CharacterAdded:Wait()
local humanoid = char:WaitForChild("Humanoid")
local starterGui = game:GetService("StarterGui")
local storage = game:GetService("ReplicatedStorage")
local deathRemote = storage:WaitForChild("OnDeath")
deathRemote.OnClientEvent:Connect(function(Killer, Killed)
print("Message Recieved!")
if Killed then
Data.Text = Killed..RKBM[math.random(1, #RKBM)]..Killer
starterGui:SetCore("ChatMakeSystemMessage", Data)
end
end)