I’ve been recently trying to make it work only with specific terrain materials, however, now it just doesn’t dig, what the problem could be in?
local AcceptedMaterialTable = {Enum.Material.Grass,
Enum.Material.Snow,
Enum.Material.LeafyGrass,
Enum.Material.Sand}
local function CheckMaterial(Object)
for _,Value in pairs(AcceptedMaterialTable) do
if Value == Object.Material then
return true
end
end
workspace.Terrain:FillBlock(CFrame.new,Vector3.new(7,7,7),--[[mouse.Material]]Enum.Material.Air)
return false
end
local AcceptedMaterialTable = {
Enum.Material.Grass,
Enum.Material.Snow,
Enum.Material.LeafyGrass,
Enum.Material.Sand
}
local function CheckMaterial(Object)
for _,Value in pairs(AcceptedMaterialTable) do
if Value == Object.Material then
return true
end
end
workspace.Terrain:FillBlock(Vector3.new(7,7,7), 5, Enum.Material.Air)
return false
end