So im making a crouching script and it works but i added a if statement so you can crouch then stand
Code With if statement:
local players = game:GetService("Players")
local player = players.LocalPlayer
local UIS = game:GetService('UserInputService')
repeat wait() until player.Character
local Character = player.Character
local crouch = player.Character.Humanoid:LoadAnimation(script.CrouchIdle)
local crouchwalk = player.Character.Humanoid:LoadAnimation(script.CrouchWalk)
local crouching = false
UIS.InputBegan:connect(function(key, gameProcessed)
if key.KeyCode == Enum.KeyCode.C and gameProcessed == false then
if crouching == false then
crouch:Play()
crouching = true
end
if crouching == true then
crouch:Stop()
crouching = false
end
end
end)
Character.Humanoid.Running:Connect(function(speed)
if speed >0 and crouching == true then
crouchwalk:Play()
end
if speed <1 then
crouchwalk:Stop()
end
end)
Result: https://gyazo.com/0c51636a10a9afdd89097879aa0daee0
Code without if statement:
local players = game:GetService("Players")
local player = players.LocalPlayer
local UIS = game:GetService('UserInputService')
repeat wait() until player.Character
local Character = player.Character
local crouch = player.Character.Humanoid:LoadAnimation(script.CrouchIdle)
local crouchwalk = player.Character.Humanoid:LoadAnimation(script.CrouchWalk)
local crouching = false
UIS.InputBegan:connect(function(key, gameProcessed)
if key.KeyCode == Enum.KeyCode.C and gameProcessed == false then
crouch:Play()
crouching = true
end
end)
Character.Humanoid.Running:Connect(function(speed)
if speed >0 and crouching == true then
crouchwalk:Play()
end
if speed <1 then
crouchwalk:Stop()
end
end)
Result: https://gyazo.com/ffdd9bdbbf8b89a3663fbf33fa85489b
my desired result is for the player to be able to crouch and stand back up
help pls 