As a Roblox developer, it is too hard to know if an instance in a script isn’t where it is parented to.
Currently, I tend to forget to change many lines of code about an instance in a spot with WaitForChild()
or .InstancePlace.InstanceName
, then whenever I release it to debuggers or run, I get spammed errors in output.
If Roblox is able to address this issue, it would improve my development workflow so I wouldn’t have to wait seconds to fix many lines of code due to a simple mistake that can be added; I can fix with ease thanks to script analysis.