local debounce = false
game.Workspace.Cutscenes.CutSc.Touched:Connect(function(hit)
game.ReplicatedStorage.Entity.SeekStanding.Parent = game.Workspace
wait(10.6)
game.ReplicatedStorage.Entity.SeekMoving.Parent = game.Workspace
game.Workspace.SeekStanding.Parent = game.ReplicatedStorage
wait(38)
game.Workspace.SeekMoving.Parent = game.ReplicatedStorage
wait(10)
game.ReplicatedStorage.SeekStanding.Parent = game.ReplicatedStorage.Entity
game.ReplicatedStorage.SeekMoving.Parent = game.ReplicatedStorage.Entity
task.wait(10) -- 1 second delay in between each event.
debounce = false
end)
My script is this it happens multiple times when im trying to make a cutscene