local function Consume()
if consumeDebounce == false then
consumeDebounce = true
if NumOfUses.Value > 0 then
ConsumeTrack:Play()
if ConsumableType.Value == "Water" then--THIRST CONSUMABLE
ConsumeTrack:GetMarkerReachedSignal("Consumed"):Connect(function()
if NumOfUses.Value >= ConsumeSubtract then
NumOfUses.Value = NumOfUses.Value - ConsumeSubtract
print(NumOfUses.Value)
Thirst.Value += AmountGiven.Value
ConsumedSFX:Play()
VisualWater()
end
end)
end
end
task.wait(6)
consumeDebounce = false
end
end
To describe it better than the title, this functions works fine when the user uses it once which triggers “Consume()”, It will only remove one point from the NumsOfUses, but when they use it a second time it starts remove two points from the NumsOfUses, Only way Ive found a way to resolve this issue through removing
ConsumeTrack:GetMarkerReachedSignal("Consumed"):Connect(function()
but this is not ideal for a multitude of reason.
Another thing to note
Consumable.Unequipped:Connect(function()
ConsumeTrack:Stop()
end)
also seems to prevent the issue, should I unequip and re-equip and drink it