script.Parent.OnServerEvent:connect(function(Plr, Data)
local c = Plr.Character
local Track = Instance.new("Animation")
Track.AnimationId = "rbxassetid://5759120589"
local Anim = c.Humanoid:LoadAnimation(Track)
local SPEED = c.Humanoid.WalkSpeed
local JUMP = c.Humanoid.JumpPower
if Data == "Block" then
c.Humanoid.WalkSpeed = 0
c.Humanoid.JumpPower = 0
Plr.CurrentStats.Blocking.Value = true
Anim:Play()
elseif Data == "Up" then
c.Humanoid.WalkSpeed = SPEED
c.Humanoid.JumpPower = JUMP
Plr.CurrentStats.Blocking.Value = false
Anim:Stop()
end
end)
it plays the animation, but doesn’t revert back. Basically my issue is why isn’t the animation stopping?
(No errors btw)
Thanks!
local Animations = {}
local Animation = Instance.new("Animation")
Animation.AnimationId = "rbxassetid://5759120589"
script.Parent.OnServerEvent:connect(function(Plr, Data)
local c = Plr.Character
if not Animations[Plr.name] then
Animations[Plr.Name] = c.Humanoid:LoadAnimation(Animation)
end
local SPEED = c.Humanoid.WalkSpeed
local JUMP = c.Humanoid.JumpPower
if Data == "Block" then
c.Humanoid.WalkSpeed = 0
c.Humanoid.JumpPower = 0
Plr.CurrentStats.Blocking.Value = true
Animations[Plr.Name]:Play()
elseif Data == "Up" then
c.Humanoid.WalkSpeed = SPEED
c.Humanoid.JumpPower = JUMP
Plr.CurrentStats.Blocking.Value = false
Animations[Plr.Name]:Stop()
end
end)