For the last two weeks or so, I have been making a bowling game with a friend, and it works perfectly well in the studio, but when I play the game, there is no animation, and the ball isn’t thrown as strong as it should be thrown. Here is the link to the game, please tell me if it’s only on my computer that it doesn’t work.
I have tried everything that comes to mind, even rewriting half of the script!
Here is the code inside the bowling ball:
Note: The animation is inside the script.
local Ball = game.ReplicatedStorage.BallOfTiny
local VBall = game.ReplicatedStorage.BallOfVIB
local Wand = script.Parent
local Debris = game:GetService("Debris")
local Debound = false
local VIBD = false
local BallThrown = game.ReplicatedStorage.BallThrown
local Transfer = game.ReplicatedStorage.Transfer
function Touched(part)
local player = game.Players:GetPlayerFromCharacter(script.Parent.Parent)
local PartyName = player:FindFirstChild("PartyName")
if PartyName then
if part.Name == PartyName.Value.."ABA"then
Debound = true
elseif part.Name == PartyName.Value.."VABA" then
VIBD = true
end
else
if part.Name == player.Name.."VABA" then
VIBD = true
elseif part.Name == player.Name.."ABA" then
Debound = true
end
end
end
function UnTouched(part)
local player = game.Players:GetPlayerFromCharacter(script.Parent.Parent)
local PartyName = player:FindFirstChild("PartyName")
if PartyName then
if part.Name == PartyName.."ABA"then
Debound = false
elseif part.Name == PartyName.."VABA" then
VIBD = false
end
else
if part.Name == player.Name.."VABA" then
VIBD = false
elseif part.Name == player.Name.."ABA" then
Debound = false
end
end
end
function spawnandfire()
local player = game.Players:GetPlayerFromCharacter(script.Parent.Parent)
local Alley = player:FindFirstChild("Alley").Value
script.Parent.Handle.Touched:Connect(Touched)
script.Parent.Handle.TouchEnded:Connect(UnTouched)
if Debound == true then
local HumRoot = script.Parent.Parent.HumanoidRootPart
Debound = true
local Throw = script.Parent.Parent.Humanoid:LoadAnimation(script.Throw)
Throw:Play()
wait(3)
local Clone = Ball:Clone()
Clone.Parent = workspace
Clone.PrimaryPart.BrickColor = script.Parent.Handle.BrickColor
local LookVector = script.Parent.Parent.Head.CFrame.lookVector
Clone:SetPrimaryPartCFrame(HumRoot.CFrame * CFrame.new(0,-1.5,-1))
Clone.PrimaryPart.Velocity = LookVector*120
Throw:Stop()
Debris:AddItem(Clone, 10)
Debound = false
script.Parent:Destroy()
Transfer:FireClient(player, Alley, 10)
elseif VIBD == true then
local HumRoot = script.Parent.Parent.HumanoidRootPart
Debound = true
local Throw = script.Parent.Parent.Humanoid:LoadAnimation(script.Throw)
Throw:Play()
wait(3)
local Clone = VBall:Clone()
Clone.Parent = workspace
Clone.PrimaryPart.BrickColor = script.Parent.Handle.BrickColor
local LookVector = script.Parent.Parent.Head.CFrame.lookVector
Clone:SetPrimaryPartCFrame(HumRoot.CFrame * CFrame.new(1,-1.5,-1))
Clone.PrimaryPart.Velocity = LookVector*160
Throw:Stop()
Debris:AddItem(Clone, 10)
Debound = false
script.Parent:Destroy()
Transfer:FireClient(player, Alley, 10)
end
end
Wand.Activated:Connect(spawnandfire)
Thanks in advance!