Hello, I’m a newbie scripter making a missile turret. I want the ammo cloned and rename to “Missile” so the main script can detect it and fire. The problem I met with is that the script wont clone the ammo and the missile wont reload.


You need to set the parent of the new clone you created. So while you have created it, it doesnt really exist since it isn’t in the game yet.
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Move that Ammo:Clone to where value missile is created. And set parent too.
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Oof TYSM I’ve been trying to figuring out the problem for half day!
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