Hey, reader!
I am currently working on a script that will clone a Billboard Gui in the nearest block in the folder in the workspace named “ATMS”.
The issue with the script is clear in the title, it’s not erroring, and also not doing it’s task.
My script:
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Player = game.Players.LocalPlayer
local Character = Player.Character
local ATMGui = ReplicatedStorage:WaitForChild("ATMGui")
local robTime = 5
local nearestATM, gui
local maxDistance = 15
local Robbed = false
Character.Humanoid.Died:Connect(function()
if gui then
gui:Destroy()
end
script.Disabled = true
end)
UserInputService.InputBegan:Connect(function(input, isProcessed)
if not isProcessed then return end
if not input.KeyCode == Enum.KeyCode.E then return end
Robbed = true
end)
UserInputService.InputEnded:Connect(function(input, isProcessed)
if not isProcessed then return end
if not input.KeyCode == Enum.KeyCode.E then return end
if not nearestATM then return end
end)
local toggleGui = function(toggle)
if gui then
gui:Destroy()
gui = nil
end
if toggle == true then
gui = ATMGui:Clone()
gui.Parent = nearestATM.RobPart
end
end
RunService.RenderStepped:Connect(function()
local newNearestATM
for _, ATM in pairs(workspace:WaitForChild("ATMS"):GetChildren()) do
if (ATM.PrimaryPart.Position - Character.HumanoidRootPart.Position).magnitude <= maxDistance and not Robbed then
maxDistance = (ATM.PrimaryPart.Position - Character.HumanoidRootPart.Position).magnitude
newNearestATM = ATM
end
end
nearestATM = newNearestATM
if nearestATM and not Robbed then
toggleGui(true)
else
toggleGui(false)
end
end)
Could you please figure out what might be the issue?
Thanks in advance,
pranvexploder. ![]()
P.S. I know that this is quite silly, and the cause of it is silly too, but I’m just not able to find the cause for this! Sorry for disturbing.