This script is intended to copy the bullet hole model, and when it does, it works the first time. The second time, apparently the bullet hole model that is to be cloned from doesn’t exist??
local bulletHole = script:WaitForChild("BulletHole"):Clone(); bulletHole.Parent = workspace; bulletHole.Anchored = true; bulletHole.Position = raycastResult.Position; bulletHole.CFrame = CFrame.lookAt(hit, hit + raycastResult.Normal);
local bulletHole = script:WaitForChild("BulletHole")
local bulletHoleClone = bulletHole:Clone();
--Assign properties to 'bulletHoleClone' here.
debris:AddItem(bulletHoleClone, 3)