It is already checking when the player is ran, that is not the full script, this is:
game.Players.PlayerAdded:Connect(function(player)
player.CharacterAdded:Connect(function()
wait()
if player.Team == game.Teams["Administrative Department"] then
end
if player.Team == game.Teams["Chaos Insurgency"] then
end
if player.Team == game.Teams["Class Disposal"] then
end
if player.Team == game.Teams["Combat Medics"] then
end
if player.Team == game.Teams["Department of External Affairs"] then
end
if player.Team == game.Teams["Engineering & Technical Department"] then
end
if player.Team == game.Teams["Ethics Comittee"] then
end
if player.Team == game.Teams["Foundation Personnel"] then
end
if player.Team == game.Teams["Intelligence Agency"] then
end
if player.Team == game.Teams["Internal Security Department"] then
end
if player.Team == game.Teams["Management Department"] then
end
if player.Team == game.Teams["Medical Department"] then
end
if player.Team == game.Teams["Mobile Task Force"] then
wait(1)
local rank = player:GetRankInGroup(8547485)
if rank == 1 then
-- Nine Tailed Fox
wait(1)
for _,part in pairs(player.Character:GetChildren()) do
if part:IsA("BasePart") then
part.Color = Color3.fromRGB(17,17,17)
end
end
local Radio = game.ReplicatedStorage.Tools.Other.Radio:Clone()
local Bandages = game.ReplicatedStorage.Tools.Other.Bandages:Clone()
local ACR = game.ReplicatedStorage.Tools.Guns.ACR:Clone()
local Detain = game.ReplicatedStorage.Tools.Other.Detain:Clone()
local Shield = game.ReplicatedStorage.Tools.Other["Riot Shield"]:Clone()
local RPD = game.ReplicatedStorage.Tools.Guns.RPD:Clone()
local G17 = game.ReplicatedStorage.Tools.Guns.G17:Clone()
player.PlayerGui.CustomInventory.Give:Fire(Radio)
player.PlayerGui.CustomInventory.Give:Fire(Bandages)
player.PlayerGui.CustomInventory.Give:Fire(ACR)
player.PlayerGui.CustomInventory.Give:Fire(Detain)
player.PlayerGui.CustomInventory.Give:Fire(RPD)
player.PlayerGui.CustomInventory.Give:Fire(G17)
for _,remove in pairs(player.Character:GetChildren()) do
if remove.ClassName == "Accessory" or remove.ClassName == "Shirt" or remove.ClassName == "Pants" then
remove:Destroy()
end
end
local shirt = script.MTF_Top:Clone()
local pants = script.MTF_Bottom:Clone()
shirt.Parent = player.Character
pants.Parent = player.Character
for _,accessory in pairs(game.ReplicatedStorage.Morphs.MTF.Epsilon:GetChildren()) do
if accessory.ClassName == "Model" then
accessory:Clone()
accessory.Parent = player.Character
accessory.Name = "AccessoryModel"
for _,motor6d in pairs(accessory:GetDescendants()) do
if motor6d.ClassName == "Motor6D" then
if player.Character:FindFirstChild(motor6d.Name) then
motor6d.Part1 = player.Character:FindFirstChild(motor6d.Name)
end
end
end
end
end
end
if rank == 2 then
-- Maz Hatters
wait(1)
for _,part in pairs(player.Character:GetChildren()) do
if part:IsA("BasePart") then
part.Color = Color3.fromRGB(17,17,17)
end
end
local Radio = game.ReplicatedStorage.Tools.Other.Radio:Clone()
local Bandages = game.ReplicatedStorage.Tools.Other.Bandages:Clone()
local TAR = game.ReplicatedStorage.Tools.Guns["TAR-21"]:Clone()
local Medibag = game.ReplicatedStorage.Tools.Other.Medibag:Clone()
local Shield = game.ReplicatedStorage.Tools.Other["Riot Shield"]:Clone()
local G17 = game.ReplicatedStorage.Tools.Guns.G17:Clone()
local Detain = game.ReplicatedStorage.Tools.Other.Detain:Clone()
player.PlayerGui.CustomInventory.Give:Fire(Radio)
player.PlayerGui.CustomInventory.Give:Fire(Bandages)
player.PlayerGui.CustomInventory.Give:Fire(TAR)
player.PlayerGui.CustomInventory.Give:Fire(Medibag)
player.PlayerGui.CustomInventory.Give:Fire(Shield)
player.PlayerGui.CustomInventory.Give:Fire(G17)
player.PlayerGui.CustomInventory.Give:Fire(Detain)
for _,remove in pairs(player.Character:GetChildren()) do
if remove.ClassName == "Accessory" or remove.ClassName == "Shirt" or remove.ClassName == "Pants" then
remove:Destroy()
end
end
local shirt = script.MTF_Top:Clone()
local pants = script.MTF_Bottom:Clone()
shirt.Parent = player.Character
pants.Parent = player.Character
for _,accessory in pairs(game.ReplicatedStorage.Morphs.MTF.Beta:GetChildren()) do
if accessory.ClassName == "Model" then
accessory:Clone()
accessory.Parent = player.Character
accessory.Name = "AccessoryModel"
for _,motor6d in pairs(accessory:GetDescendants()) do
if motor6d.ClassName == "Motor6D" then
if player.Character:FindFirstChild(motor6d.Name) then
motor6d.Part1 = player.Character:FindFirstChild(motor6d.Name)
end
end
end
end
end
end
if rank == 3 then
-- Red right hand
wait(1)
for _,part in pairs(player.Character:GetChildren()) do
if part:IsA("BasePart") then
part.Color = Color3.fromRGB(17,17,17)
end
end
local Radio = game.ReplicatedStorage.Tools.Other.Radio:Clone()
local AlphaDetain = game.ReplicatedStorage.Tools.Other["Alpha Detain"]:Clone()
local G36C = game.ReplicatedStorage.Tools.Guns.G36C:Clone()
local AlphaShield = game.ReplicatedStorage.Tools.Other["Alpha Shield"]:Clone()
local Medibag = game.ReplicatedStorage.Tools.Other.Medibag:Clone()
local Detain = game.ReplicatedStorage.Tools.Other.Detain:Clone()
local M60 = game.ReplicatedStorage.Tools.Guns.M60:Clone()
local G18 = game.ReplicatedStorage.Tools.Guns.G18:Clone()
player.PlayerGui.CustomInventory.Give:Fire(Radio)
player.PlayerGui.CustomInventory.Give:Fire(AlphaDetain)
player.PlayerGui.CustomInventory.Give:Fire(G36C)
player.PlayerGui.CustomInventory.Give:Fire(AlphaShield)
player.PlayerGui.CustomInventory.Give:Fire(Medibag)
player.PlayerGui.CustomInventory.Give:Fire(Detain)
player.PlayerGui.CustomInventory.Give:Fire(M60)
player.PlayerGui.CustomInventory.Give:Fire(G18)
wait(1)
for _,remove in pairs(player.Character:GetChildren()) do
if remove.ClassName == "Accessory" or remove.ClassName == "Shirt" or remove.ClassName == "Pants" then
remove:Destroy()
end
end
local shirt = script.MTF_Top:Clone()
local pants = script.MTF_Bottom:Clone()
shirt.Parent = player.Character
pants.Parent = player.Character
for _,accessory in pairs(game.ReplicatedStorage.Morphs.MTF.Alpha:GetChildren()) do
if accessory.ClassName == "Model" then
accessory:Clone()
accessory.Parent = player.Character
accessory.Name = "AccessoryModel"
for _,motor6d in pairs(accessory:GetDescendants()) do
if motor6d.ClassName == "Motor6D" then
if player.Character:FindFirstChild(motor6d.Name) then
motor6d.Part1 = player.Character:FindFirstChild(motor6d.Name)
end
end
end
end
end
end
if rank == 4 then
-- Front runners
wait(1)
for _,part in pairs(player.Character:GetChildren()) do
if part:IsA("BasePart") then
part.Color = Color3.fromRGB(17,17,17)
end
end
local Radio = game.ReplicatedStorage.Tools.Other.Radio:Clone()
local Bandages = game.ReplicatedStorage.Tools.Other.Bandages:Clone()
local SCAR = game.ReplicatedStorage.Tools.Guns["SCAR-H"]:Clone()
local Medibag = game.ReplicatedStorage.Tools.Other.Medibag:Clone()
local Detain = game.ReplicatedStorage.Tools.Other.Detain:Clone()
local G17 = game.ReplicatedStorage.Tools.Guns.G17:Clone()
player.PlayerGui.CustomInventory.Give:Fire(Radio)
player.PlayerGui.CustomInventory.Give:Fire(Bandages)
player.PlayerGui.CustomInventory.Give:Fire(SCAR)
player.PlayerGui.CustomInventory.Give:Fire(Medibag)
player.PlayerGui.CustomInventory.Give:Fire(Detain)
player.PlayerGui.CustomInventory.Give:Fire(G17)
for _,remove in pairs(player.Character:GetChildren()) do
if remove.ClassName == "Accessory" or remove.ClassName == "Shirt" or remove.ClassName == "Pants" then
remove:Destroy()
end
end
local shirt = script.MTF_Top:Clone()
local pants = script.MTF_Bottom:Clone()
shirt.Parent = player.Character
pants.Parent = player.Character
for _,accessory in pairs(game.ReplicatedStorage.Morphs.MTF.Delta:GetChildren()) do
if accessory.ClassName == "Model" then
accessory:Clone()
accessory.Parent = player.Character
accessory.Name = "AccessoryModel"
for _,motor6d in pairs(accessory:GetDescendants()) do
if motor6d.ClassName == "Motor6D" then
if player.Character:FindFirstChild(motor6d.Name) then
motor6d.Part1 = player.Character:FindFirstChild(motor6d.Name)
end
end
end
end
end
end
if rank == 5 then
-- Omicron
wait(1)
for _,part in pairs(player.Character:GetChildren()) do
if part:IsA("BasePart") then
part.Color = Color3.fromRGB(17,17,17)
end
end
local Radio = game.ReplicatedStorage.Tools.Other.Radio:Clone()
local Bandages = game.ReplicatedStorage.Tools.Other.Bandages:Clone()
local Bizon = game.ReplicatedStorage.Tools.Guns["PP-19 Bizon"]:Clone()
local M60 = game.ReplicatedStorage.Tools.Guns.M60:Clone()
local RPD = game.ReplicatedStorage.Tools.Guns.RPD:Clone()
local Detain = game.ReplicatedStorage.Tools.Other.Detain:Clone()
player.PlayerGui.CustomInventory.Give:Fire(Radio)
player.PlayerGui.CustomInventory.Give:Fire(Bandages)
player.PlayerGui.CustomInventory.Give:Fire(Bizon)
player.PlayerGui.CustomInventory.Give:Fire(M60)
player.PlayerGui.CustomInventory.Give:Fire(RPD)
player.PlayerGui.CustomInventory.Give:Fire(Detain)
for _,remove in pairs(player.Character:GetChildren()) do
if remove.ClassName == "Accessory" or remove.ClassName == "Shirt" or remove.ClassName == "Pants" then
remove:Destroy()
end
end
local shirt = script.MTF_Top:Clone()
local pants = script.MTF_Bottom:Clone()
shirt.Parent = player.Character
pants.Parent = player.Character
for _,accessory in pairs(game.ReplicatedStorage.Morphs.MTF.Omicron:GetChildren()) do
if accessory.ClassName == "Model" then
accessory:Clone()
accessory.Parent = player.Character
accessory.Name = "AccessoryModel"
for _,motor6d in pairs(accessory:GetDescendants()) do
if motor6d.ClassName == "Motor6D" then
if player.Character:FindFirstChild(motor6d.Name) then
motor6d.Part1 = player.Character:FindFirstChild(motor6d.Name)
end
end
end
end
end
end
if rank == 6 then
-- Task Force Sergeant
wait(1)
for _,part in pairs(player.Character:GetChildren()) do
if part:IsA("BasePart") then
part.Color = Color3.fromRGB(17,17,17)
end
end
local Radio = game.ReplicatedStorage.Tools.Other.Radio:Clone()
local Bandages = game.ReplicatedStorage.Tools.Other.Bandages:Clone()
local G36C = game.ReplicatedStorage.Tools.Guns.G36C:Clone()
local Bizon = game.ReplicatedStorage.Tools.Guns["PP-19 Bizon"]:Clone()
local Medibag = game.ReplicatedStorage.Tools.Other.Medibag:Clone()
local AlphaShield = game.ReplicatedStorage.Tools.Other["Alpha Shield"]:Clone()
local AlphaDetain = game.ReplicatedStorage.Tools.Other["Alpha Detain"]:Clone()
local Detain = game.ReplicatedStorage.Tools.Other.Detain:Clone()
local Shield = game.ReplicatedStorage.Tools.Other["Riot Shield"]:Clone()
local M60 = game.ReplicatedStorage.Tools.Guns.M60:Clone()
player.PlayerGui.CustomInventory.Give:Fire(Radio)
player.PlayerGui.CustomInventory.Give:Fire(Bandages)
player.PlayerGui.CustomInventory.Give:Fire(G36C)
player.PlayerGui.CustomInventory.Give:Fire(Bizon)
player.PlayerGui.CustomInventory.Give:Fire(Medibag)
player.PlayerGui.CustomInventory.Give:Fire(AlphaShield)
player.PlayerGui.CustomInventory.Give:Fire(AlphaDetain)
player.PlayerGui.CustomInventory.Give:Fire(Detain)
player.PlayerGui.CustomInventory.Give:Fire(Shield)
player.PlayerGui.CustomInventory.Give:Fire(M60)
for _,remove in pairs(player.Character:GetChildren()) do
if remove.ClassName == "Accessory" or remove.ClassName == "Shirt" or remove.ClassName == "Pants" then
remove:Destroy()
end
end
local shirt = script.MTF_Top:Clone()
shirt.Parent = player.Character
local pants = script.MTF_Bottom:Clone()
pants.Parent = player.Character
for _,accessory in pairs(game.ReplicatedStorage.Morphs.MTF.TFS:GetChildren()) do
if accessory.ClassName == "Model" then
accessory:Clone()
accessory.Parent = player.Character
accessory.Name = "AccessoryModel"
for _,motor6d in pairs(accessory:GetDescendants()) do
if motor6d.ClassName == "Motor6D" then
if player.Character:FindFirstChild(motor6d.Name) then
motor6d.Part1 = player.Character:FindFirstChild(motor6d.Name)
end
end
end
end
end
end
if rank == 7 then
-- Task Force Leader
wait(1)
local Radio = game.ReplicatedStorage.Tools.Other.Radio:Clone()
local Bandages = game.ReplicatedStorage.Tools.Other.Bandages:Clone()
local G36C = game.ReplicatedStorage.Tools.Guns.G36C:Clone()
local Bizon = game.ReplicatedStorage.Tools.Guns["PP-19 Bizon"]:Clone()
local Medibag = game.ReplicatedStorage.Tools.Other.Medibag:Clone()
local AlphaShield = game.ReplicatedStorage.Tools.Other["Alpha Shield"]:Clone()
local AlphaDetain = game.ReplicatedStorage.Tools.Other["Alpha Detain"]:Clone()
local Detain = game.ReplicatedStorage.Tools.Other.Detain:Clone()
local Shield = game.ReplicatedStorage.Tools.Other["Riot Shield"]:Clone()
local M60 = game.ReplicatedStorage.Tools.Guns.M60:Clone()
player.PlayerGui.CustomInventory.Give:Fire(Radio)
player.PlayerGui.CustomInventory.Give:Fire(Bandages)
player.PlayerGui.CustomInventory.Give:Fire(G36C)
player.PlayerGui.CustomInventory.Give:Fire(Bizon)
player.PlayerGui.CustomInventory.Give:Fire(Medibag)
player.PlayerGui.CustomInventory.Give:Fire(AlphaShield)
player.PlayerGui.CustomInventory.Give:Fire(AlphaDetain)
player.PlayerGui.CustomInventory.Give:Fire(Detain)
player.PlayerGui.CustomInventory.Give:Fire(Shield)
player.PlayerGui.CustomInventory.Give:Fire(M60)
for _,remove in pairs(player.Character:GetChildren()) do
if remove.ClassName == "Accessory" or remove.ClassName == "Shirt" or remove.ClassName == "Pants" then
remove:Destroy()
end
end
local shirt = script.MTF_Top:Clone()
local pants = script.MTF_Bottom:Clone()
shirt.Parent = player.Character
pants.Parent = player.Character
for _,accessory in pairs(game.ReplicatedStorage.Morphs.MTF.TFL:GetChildren()) do
if accessory.ClassName == "Model" then
accessory:Clone()
accessory.Parent = player.Character
accessory.Name = "AccessoryModel"
for _,motor6d in pairs(accessory:GetDescendants()) do
if motor6d.ClassName == "Motor6D" then
if player.Character:FindFirstChild(motor6d.Name) then
motor6d.Part1 = player.Character:FindFirstChild(motor6d.Name)
end
end
end
end
end
end
if rank == 8 then
-- Assistant Director
wait(1)
local Radio = game.ReplicatedStorage.Tools.Other.Radio:Clone()
local Bandages = game.ReplicatedStorage.Tools.Other.Bandages:Clone()
local G36C = game.ReplicatedStorage.Tools.Guns.G36C:Clone()
local Bizon = game.ReplicatedStorage.Tools.Guns["PP-19 Bizon"]:Clone()
local Medibag = game.ReplicatedStorage.Tools.Other.Medibag:Clone()
local AlphaShield = game.ReplicatedStorage.Tools.Other["Alpha Shield"]:Clone()
local AlphaDetain = game.ReplicatedStorage.Tools.Other["Alpha Detain"]:Clone()
local Detain = game.ReplicatedStorage.Tools.Other.Detain:Clone()
local Shield = game.ReplicatedStorage.Tools.Other["Riot Shield"]:Clone()
local M60 = game.ReplicatedStorage.Tools.Guns.M60:Clone()
player.PlayerGui.CustomInventory.Give:Fire(Radio)
player.PlayerGui.CustomInventory.Give:Fire(Bandages)
player.PlayerGui.CustomInventory.Give:Fire(G36C)
player.PlayerGui.CustomInventory.Give:Fire(Bizon)
player.PlayerGui.CustomInventory.Give:Fire(Medibag)
player.PlayerGui.CustomInventory.Give:Fire(AlphaShield)
player.PlayerGui.CustomInventory.Give:Fire(AlphaDetain)
player.PlayerGui.CustomInventory.Give:Fire(Detain)
player.PlayerGui.CustomInventory.Give:Fire(Shield)
player.PlayerGui.CustomInventory.Give:Fire(M60)
for _,remove in pairs(player.Character:GetChildren()) do
if remove.ClassName == "Accessory" or remove.ClassName == "Shirt" or remove.ClassName == "Pants" then
remove:Destroy()
end
end
local shirt = script.MTF_Top:Clone()
local pants = script.MTF_Bottom:Clone()
shirt.Parent = player.Character
pants.Parent = player.Character
for _,accessory in pairs(game.ReplicatedStorage.Morphs.MTF.Assistant:GetChildren()) do
if accessory.ClassName == "Model" then
accessory:Clone()
accessory.Parent = player.Character
accessory.Name = "AccessoryModel"
for _,motor6d in pairs(accessory:GetDescendants()) do
if motor6d.ClassName == "Motor6D" then
if player.Character:FindFirstChild(motor6d.Name) then
motor6d.Part1 = player.Character:FindFirstChild(motor6d.Name)
end
end
end
end
end
end
if rank == 9 then
-- Director
wait(1)
local Radio = game.ReplicatedStorage.Tools.Other.Radio:Clone()
local Bandages = game.ReplicatedStorage.Tools.Other.Bandages:Clone()
local G36C = game.ReplicatedStorage.Tools.Guns.G36C:Clone()
local Bizon = game.ReplicatedStorage.Tools.Guns["PP-19 Bizon"]:Clone()
local Medibag = game.ReplicatedStorage.Tools.Other.Medibag:Clone()
local AlphaShield = game.ReplicatedStorage.Tools.Other["Alpha Shield"]:Clone()
local AlphaDetain = game.ReplicatedStorage.Tools.Other["Alpha Detain"]:Clone()
local Detain = game.ReplicatedStorage.Tools.Other.Detain:Clone()
local Shield = game.ReplicatedStorage.Tools.Other["Riot Shield"]:Clone()
local M60 = game.ReplicatedStorage.Tools.Guns.M60:Clone()
player.PlayerGui.CustomInventory.Give:Fire(Radio)
player.PlayerGui.CustomInventory.Give:Fire(Bandages)
player.PlayerGui.CustomInventory.Give:Fire(G36C)
player.PlayerGui.CustomInventory.Give:Fire(Bizon)
player.PlayerGui.CustomInventory.Give:Fire(Medibag)
player.PlayerGui.CustomInventory.Give:Fire(AlphaShield)
player.PlayerGui.CustomInventory.Give:Fire(AlphaDetain)
player.PlayerGui.CustomInventory.Give:Fire(Detain)
player.PlayerGui.CustomInventory.Give:Fire(Shield)
player.PlayerGui.CustomInventory.Give:Fire(M60)
for _,remove in pairs(player.Character:GetChildren()) do
if remove.ClassName == "Accessory" or remove.ClassName == "Shirt" or remove.ClassName == "Pants" then
remove:Destroy()
end
end
local shirt = script.MTF_Top:Clone()
local pants = script.MTF_Bottom:Clone()
shirt.Parent = player.Character
pants.Parent = player.Character
for _,accessory in pairs(game.ReplicatedStorage.Morphs.MTF.Director:GetChildren()) do
if accessory.ClassName == "Model" then
accessory:Clone()
accessory.Parent = player.Character
accessory.Name = "AccessoryModel"
for _,motor6d in pairs(accessory:GetDescendants()) do
if motor6d.ClassName == "Motor6D" then
if player.Character:FindFirstChild(motor6d.Name) then
motor6d.Part1 = player.Character:FindFirstChild(motor6d.Name)
end
end
end
end
end
end
if rank == 254 then
-- Overseer
wait(1)
local Radio = game.ReplicatedStorage.Tools.Other.Radio:Clone()
local Bandages = game.ReplicatedStorage.Tools.Other.Bandages:Clone()
local G36C = game.ReplicatedStorage.Tools.Guns.G36C:Clone()
local Bizon = game.ReplicatedStorage.Tools.Guns["PP-19 Bizon"]:Clone()
local Medibag = game.ReplicatedStorage.Tools.Other.Medibag:Clone()
local AlphaShield = game.ReplicatedStorage.Tools.Other["Alpha Shield"]:Clone()
local AlphaDetain = game.ReplicatedStorage.Tools.Other["Alpha Detain"]:Clone()
local Detain = game.ReplicatedStorage.Tools.Other.Detain:Clone()
local Shield = game.ReplicatedStorage.Tools.Other["Riot Shield"]:Clone()
local M60 = game.ReplicatedStorage.Tools.Guns.M60:Clone()
player.PlayerGui.CustomInventory.Give:Fire(Radio)
player.PlayerGui.CustomInventory.Give:Fire(Bandages)
player.PlayerGui.CustomInventory.Give:Fire(G36C)
player.PlayerGui.CustomInventory.Give:Fire(Bizon)
player.PlayerGui.CustomInventory.Give:Fire(Medibag)
player.PlayerGui.CustomInventory.Give:Fire(AlphaShield)
player.PlayerGui.CustomInventory.Give:Fire(AlphaDetain)
player.PlayerGui.CustomInventory.Give:Fire(Detain)
player.PlayerGui.CustomInventory.Give:Fire(Shield)
player.PlayerGui.CustomInventory.Give:Fire(M60)
for _,remove in pairs(player.Character:GetChildren()) do
if remove.ClassName == "Accessory" or remove.ClassName == "Shirt" or remove.ClassName == "Pants" then
remove:Destroy()
end
end
local shirt = script.MTF_Top:Clone()
local pants = script.MTF_Bottom:Clone()
shirt.Parent = player.Character
pants.Parent = player.Character
for _,accessory in pairs(game.ReplicatedStorage.Morphs.MTF.Overseer:GetChildren()) do
if accessory.ClassName == "Model" then
accessory:Clone()
accessory.Parent = player.Character
accessory.Name = "AccessoryModel"
for _,motor6d in pairs(accessory:GetDescendants()) do
if motor6d.ClassName == "Motor6D" then
if player.Character:FindFirstChild(motor6d.Name) then
motor6d.Part1 = player.Character:FindFirstChild(motor6d.Name)
end
end
end
end
end
end
if rank == 255 then
-- Administrator
wait(1)
for _,part in pairs(player.Character:GetChildren()) do
if part:IsA("BasePart") then
part.Color = Color3.fromRGB(17,17,17)
end
end
local Radio = game.ReplicatedStorage.Tools.Other.Radio:Clone()
local Bandages = game.ReplicatedStorage.Tools.Other.Bandages:Clone()
local G36C = game.ReplicatedStorage.Tools.Guns.G36C:Clone()
local Bizon = game.ReplicatedStorage.Tools.Guns["PP-19 Bizon"]:Clone()
local Medibag = game.ReplicatedStorage.Tools.Other.Medibag:Clone()
local AlphaShield = game.ReplicatedStorage.Tools.Other["Alpha Shield"]:Clone()
local AlphaDetain = game.ReplicatedStorage.Tools.Other["Alpha Detain"]:Clone()
local Detain = game.ReplicatedStorage.Tools.Other.Detain:Clone()
local Shield = game.ReplicatedStorage.Tools.Other["Riot Shield"]:Clone()
local M60 = game.ReplicatedStorage.Tools.Guns.M60:Clone()
player.PlayerGui.CustomInventory.Give:Fire(Radio)
player.PlayerGui.CustomInventory.Give:Fire(Bandages)
player.PlayerGui.CustomInventory.Give:Fire(G36C)
player.PlayerGui.CustomInventory.Give:Fire(Bizon)
player.PlayerGui.CustomInventory.Give:Fire(Medibag)
player.PlayerGui.CustomInventory.Give:Fire(AlphaShield)
player.PlayerGui.CustomInventory.Give:Fire(AlphaDetain)
player.PlayerGui.CustomInventory.Give:Fire(Detain)
player.PlayerGui.CustomInventory.Give:Fire(Shield)
player.PlayerGui.CustomInventory.Give:Fire(M60)
for _,remove in pairs(player.Character:GetChildren()) do
if remove.ClassName == "Accessory" or remove.ClassName == "Shirt" or remove.ClassName == "Pants" then
remove:Destroy()
end
end
local shirt = script.MTF_Top:Clone()
local pants = script.MTF_Bottom:Clone()
shirt.Parent = player.Character
pants.Parent = player.Character
for _,accessory in pairs(game.ReplicatedStorage.Morphs.MTF.Administrator:GetChildren()) do
if accessory.ClassName == "Model" then
accessory:Clone()
accessory.Parent = player.Character
accessory.Name = "AccessoryModel"
for _,motor6d in pairs(accessory:GetDescendants()) do
if motor6d.ClassName == "Motor6D" then
if player.Character:FindFirstChild(motor6d.Name) then
motor6d.Part1 = player.Character:FindFirstChild(motor6d.Name)
end
end
end
end
end
end
end
if player.Team == game.Teams["Organization Department"] then
end
if player.Team == game.Teams["Rapid Response Team"] then
if player.Team == game.Teams["Scientific Department"] then
end
end
if player.Team == game.Teams["Security Department"] then
end
end)
end)
Edit: I’m new to indenting sorry