I have set up a script to teleport all players in the server when I press a button, but the script isn’t printing or teleporting.
LocalScript, under the part to teleport to:
game.ReplicatedStorage.Events.Obby.OnClientEvent:Connect(function()
print("Attempting to teleport...")
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(script.Parent.Position)
print("Player should be teleported.")
end)
Script, under the TextButton that triggers the teleport:
script.Parent.MouseButton1Click:Connect(function()
game.ReplicatedStorage.Events.Obby:FireAllClients()
end)
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You’re giving a Vector3 for a CFrame, maybe try for this line,
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = script.Parent.CFrame
Also you never mentioned any errors, were there any?
I will try the line now. Also, there were no errors in the output.
No, the line didn’t work. 
Wait wait I see the issue. You’re calling a RemoteEvent for clients…On the client?
Okay for these scripts, just change the remote event to
game.ReplicatedStorage.Events.Obby.OnServerEvent:Connect(function(player)
print("Attempting to teleport...")
player.Character.HumanoidRootPart.CFrame = script.Parent.CFrame
print("Player should be teleported.")
end)
And the button line to
script.Parent.MouseButton1Click:Connect(function()
game.ReplicatedStorage.Events.Obby:FireServer()
end)
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Just to clarify, the first script will work on a LocalScript, and the second will work on a server script, correct?
The 2nd script is the button so localscript, the 1st script must be a regular script, not a local script
Oh, okay. I will change the types and try the scripts now.
I got an error saying:
Cframe is not a valid member of Part "Workspace.ObbySpawn"
Capitalize the F in CFrame, I think I forgot to do that
It worked, thank you so much! I am going to mark your post with both scripts as the solution, you should probably fix the f
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I fixed up the F meaning I have paid my respects.
If you have anymore issues don’t be afraid to make another post!
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I was just testing the game with my main and my alt, but the game only teleported my main when I tried to teleport everyone. How would I fix this?
As of now, the teleport only works for you when press the button, it doesn’t teleport others. If you want it to teleport everyone when a single person presses the button, you can do this in the OnServerEvent
game.ReplicatedStorage.Events.Obby.OnServerEvent:Connect(function()
for _,player in pairs(game.Players:GetPlayers()) do
if not player.Character then continue end
print("Attempting to teleport...")
player.Character.HumanoidRootPart.CFrame = script.Parent.CFrame
print("Player should be teleported.")
end
end)
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The for loop seems to missing a do, but other than that it works!
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Thanks for pointing that out,I’ve fixed it!
I really need to proof read my code
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