I’m trying to make it so when someone says “davidvenin2015” it will change the startercharacter of the person who said it to a different startercharacter. But it is changing evryones startercharactermto a different one. Here’s the code:
local Players = game:GetService("Players")
local davidvenin2015Variable = game:GetService("ServerStorage"):WaitForChild("StarterCharacter")
local NormalStarterCharacter = game:GetService("StarterPlayer"):WaitForChild("StarterCharacter")
Players.PlayerAdded:Connect(function(player) -- runs every time a player joins
player.Chatted:Connect(function(msg) -- runs once the player that joined chats a message
if msg == "davidvenin2015" then -- create your conditions
davidvenin2015Variable.Name = "StarterCharacter"
NormalStarterCharacter.Name = "NormalCharacter"
davidvenin2015Variable.Parent = game:GetService("StarterPlayer")
NormalStarterCharacter.Parent = game:GetService("ServerStorage")
player:LoadCharacter()
end
end)
end)