local function E()
local keysPressed = UserInputService:GetKeysPressed()
for _, key in ipairs(keysPressed) do
if key.KeyCode == Enum.KeyCode.E then
game.ReplicatedStorage.Remotes.E:FireServer(game.Players.LocalPlayer)
print(“a”)
end
end
end
UserInputService.InputBegan:Connect(E)"
My ServerScript
local function NarutoRun(plr , player)
print(player)
local naruto = game.ReplicatedStorage.Naruto:Clone()
naruto.Parent = game.Workspace
Here is a better view of your script (no changes were made below)
local UserInputService = game:GetService(“UserInputService”)
local function E()
local keysPressed = UserInputService:GetKeysPressed()
for _, key in ipairs(keysPressed) do
if key.KeyCode == Enum.KeyCode.E then
game.ReplicatedStorage.Remotes.E:FireServer(game.Players.LocalPlayer)
print(“a”)
end
end
end
UserInputService.InputBegan:Connect(E)
-- My ServerScript
local function NarutoRun(plr , player)
print(player)
local naruto = game.ReplicatedStorage.Naruto:Clone()
naruto.Parent = game.Workspace
wait(1)
naruto.Humanoid:MoveTo(plr.Character.Torso.position + Vector3.new(0, 0, 10))
end
game.ReplicatedStorage.Remotes.E.OnServerEvent:Connect(function(plr, n)
NarutoRun()
end)
Add a print("Passed") after every line of codes. Then calculate how many time it said. After that, look for the where it stopped, that is where error happended.
local UserInputService = game:GetService("UserInputService")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RemotesFol = ReplicatedStorage:WaitForChild("Remotes")
local KeyEvent = RemotesFol.E
local function PressedE(input, typing)
print("received function call")
if typing then
return
end
if input.KeyCode == Enum.KeyCode.E then
KeyEvent:FireServer()
print("You pressed 'E' on your keyboard")
end
end
UserInputService.InputBegain:Connect(PressedE)
Server Script:
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local WorkSpace = game:GetService("Workspace")
local Event = ReplicatedStorage:WaitForChild("Remotes").E
local Naruto = ReplicatedStorage:WaitForChild("Naruto")
local function NarutoRun(plr)
print("Received Remote Event Notification")
local CloneNaruto = Naruto:Clone()
CloneNaruto.Parent = WorkSpace
wait(1)
CloneNaruto.Humanoid:MoveTo(plr.Character.HumanoidRootPart.Position + Vector3.new(0, 0, 10))
end
Event.OnServerEvent:Connect(function(player)
NarutoRun(player)
end)