Hello!
I am making a simulator game and I tried to save the leaderstats data with this script :
local ds = game:GetService(“DataStoreService”):GetDataStore(“SaveData”)
game.Players.PlayerAdded:Connect(function(plr)
wait()
local lss = “id_”…plr.userId
local Save1 = plr.leaderstats.Knowledge
local Save2 = plr.leaderstats.Rebirths
local Save3 = plr.leaderstats.Cash
local GetSaved = ds:GetAsync(lss)
if GetSaved then
Save1.Value = GetSaved[1]
Save2.Value = GetSaved[2]
Save3.Value = GetSaved[3]
else
local NumberForSaving = {Save1.Value, Save2.Value, Save3.Value}
ds:GetAsync(lss, NumberForSaving)
end
end)
game.Players.PlayerRemoving:Connect(function(plr)
ds:SetAsync(“id_”…plr.userId, {plr.leaderstats.Knowledge.Value, plr.leaderstats.Rebirths.Value, plr.leaderstats.Cash.Value})
end)
But the problem is when I first join the game :
and when I rejoin :
It returns my cash into rebirth
How can I fix it or is there any other way I can save leaderstats data?
Thanks for reading, have a great day!

