Script prints that the animation is playing, but it isn't

I’m trying to make tools, well, actually work, but the problem is that animations decided they didn’t really feel like existing in roblox today.

The game is set to have avatar be R6 like that animation, so it aint that.
Also, I have tried using a couple other animations, so it’s not that one in particular.

This is the code, the script prints that the anim is playing but I don’t see anything.

local Animation = workspace.AnimFolder:WaitForChild("SwingSword")
local hum = char:WaitForChild("Humanoid")
local Animator = hum:WaitForChild("Animator")
local AnimationTrack = Animator:LoadAnimation(Animation)
while true do
`AnimationTrack:Play()`
`task.wait(math.random(0,400)/100)`
`print(AnimationTrack.IsPlaying)`
`print(AnimationTrack.TimePosition)`
`task.wait(2)`
end

Print its animation priority. If it prints anything else other than priorities beginning with “Action”, that is why it mightn’t be loading.

Just tried this, and confirmed it’s an action anim.

I found the solution, it actually wasn’t in R6, it’s animations were just R6. I actually had to click a hidden three dots just to set it to be R6. So, I apologize for this post, I was actually in R15 the entire time.

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