Can’t figure out why it’s showing that Top Door Closed and Bottom Door Closed as printing 12 times just doesn’t make sense.
local prox = script.Parent.Scan local door = script.Parent.Parent local Bottom = door.Bottom local Top = door.Top local CF1 = Top.Position local CF11 = (CF1 + Vector3.new(0,4.5,0)) local CF2 = Bottom.Position local CF22 = (CF2 + Vector3.new(0,-4.25,0)) local tweeninfo1 = TweenInfo.new(4, Enum.EasingStyle.Linear, Enum.EasingDirection.Out) local tween1 = game:GetService("TweenService"):Create(Top, tweeninfo1, {Position = CF11}) local tween2 = game:GetService("TweenService"):Create(Bottom, tweeninfo1, {Position = CF22}) local tween3 = game:GetService("TweenService"):Create(Bottom, tweeninfo1, {Position = CF2}) local tween4 = game:GetService("TweenService"):Create(Top, tweeninfo1, {Position = CF1}) prox.ProximityPrompt.Triggered:Connect(function(boom) if door.Open.Value == false then door.Open.Value = true tween1:Play() tween2:Play() wait(4) print("Door Opened") end tween1.Completed:Connect(function(end1) wait(4) tween3:Play() wait(4) door.Open.Value = false print("Bottom Door Closed") end) tween2.Completed:Connect(function(end2) wait(4) tween4:Play() wait(4) door.Open.Value = false print("Top Door Closed") end) end)