So I’ve made a model where you can become it if you simply walk on the big button in-front of the model. The model is named Mama Tattletail so I’ll call it “Mama” from now on. I’ve got her head to watch the nearby players. However there is two problems in which I currently have no idea how to fix. This is the script:
while true do
local minmag = nil
local minply = nil
local mindir = nil
local beingwatched = false
players = game:GetService(“Players”):GetChildren()
for i=1,#players do
char = players[i].Character
if char then
local foundhead = char:FindFirstChild(“Head”)
local foundtorso = char:FindFirstChild(“Torso”)
local foundHumanoidRootPart = char:FindFirstChild(“HumanoidRootPart”)
local foundhum = char:FindFirstChild(“Humanoid”)
if foundhead and foundtorso and foundHumanoidRootPart and foundhum and foundhum.Health > 0 then
local sub = (script.Parent.CFrame.p - foundhead.CFrame.p)
local dir = sub.unit
local mag = sub.magnitude
if not minmag or minmag > mag then
minmag = mag
minply = char:FindFirstChild(“HumanoidRootPart”)
mindir = dir
end
end
end
end
if minply then
if minmag and minmag <= math.huge then
local unit = (script.Parent.Position-minply.Position).unit
unit = Vector3.new(0,0,0)
script.Parent.CFrame = CFrame.new(script.Parent.Position + (unit*-5), Vector3.new(minply.Position.X, script.Parent.Position.Y, minply.Position.Z))
end
end
wait()
end
I want it to rotate slowly, instead of instantly. For example, if I go through her to get behind or on her sides, the head will teleport in my direction instead of slowly rotating my way. The other problem (which is the reason why I made this Topic), how could I make the script ignore the morphed player? Because when I become her with the script active, it will attempt to look at me and make me spin.
Thanks in advance.