Hello devs, I am working on a game with this script
while wait(90) do
local Players = game.Players:GetPlayers()
local RandomPlayer = Players[math.random(0, #Players)]
local RigClone = game.ServerStorage.Rake:Clone()
if #Players ~= 0 then
RigClone.Parent = workspace
RandomPlayer.Character:Destroy()
RandomPlayer.Character = RigClone
RandomPlayer.Character:MoveTo(workspace.CavePart.Position)
for _,tool in pairs(game.ReplicatedStorage.RakeTools:GetChildren()) do
if tool:IsA("Tool") then
tool:Clone().Parent = RandomPlayer.Backpack
end
end
game.ReplicatedStorage.ChangeCam:FireClient(RandomPlayer, RandomPlayer.Character.NPC)
else
warn("No players in-game")
end
wait(120)
RandomPlayer:LoadCharacter()
end
And it keeps showing me this error :
ServerScriptService.Main:7: attempt to index nil with 'Character'
Can anyone please help me? Thank you!
Wut, shouldn’t it be Players[math.random(1, #Players)]
? Also you should always check that there is a Character
inside the Player, even if you think there is one:
while wait(90) do
local Players = game.Players:GetPlayers()
local RandomPlayer = Players[math.random(1, #Players)]
local RigClone = game.ServerStorage.Rake:Clone()
if #Players ~= 0 and RandomPlayer.Character then
RigClone.Parent = workspace
RandomPlayer.Character:Destroy()
RandomPlayer.Character = RigClone
RandomPlayer.Character:MoveTo(workspace.CavePart.Position)
for _,tool in pairs(game.ReplicatedStorage.RakeTools:GetChildren()) do
if tool:IsA("Tool") then
tool:Clone().Parent = RandomPlayer.Backpack
end
end
game.ReplicatedStorage.ChangeCam:FireClient(RandomPlayer, RandomPlayer.Character.NPC)
else
warn("No players in-game")
end
wait(120)
RandomPlayer:LoadCharacter()
end
Oh i am dummyhead thank you! I didnt notice it!
You’re completely fine lol, just be sure to check if you there are valid Objects
that you’re wanting to search for 