Script working in studio and not in game

Hi (again), i was working on an equip items system, it works but only in studio…i have already read posts like this but they aren’t helping, this is my script:

Client:

local uis = game:GetService("UserInputService")
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid") or character:WaitForChild("Humanoid")

game.StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.Backpack, false)

local equipped = false

uis.InputBegan:Connect(function(input, chat)
	if not chat then
		if input.UserInputType == Enum.UserInputType.Keyboard then
			if input.KeyCode == Enum.KeyCode.One then
				if equipped == false then
					equipped = true
					game.ReplicatedStorage.Remotes["Equip/Unequip"]:FireServer("Equip", humanoid)
				else
					equipped = false
					game.ReplicatedStorage.Remotes["Equip/Unequip"]:FireServer("Unequip", humanoid)
				end
			end
		end
	end
end)

Server:

game.ReplicatedStorage.Remotes["Equip/Unequip"].OnServerEvent:Connect(function(player, action, humanoid)
	if action == "Equip" then
		humanoid:EquipTool(player.Backpack:FindFirstChild(player.EquippedItem.Value))
	elseif action == "Unequip" then
		humanoid:UnequipTools(player.Backpack:FindFirstChild(player.EquippedItem.Value))
	end
end)

I’m doing this since i’m making a custom hotbar but as i said it works only in studio, if you are wondering if the player.EquippedItem.Value isn’t nil then no it isn’t and the item exists in the player’s backpack, also i don’t get any error. I’m starting think it is a bug, what do you say about this?

Long shot, but I know in order to access the Data Store Service you need to enable studio access to API services in game settings.
image

They are already on but how could this change something?

Ok i solved the problem it was caused by drafts option.

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