Hello.
I’ve been working on animations for my gun. They work perfectly normal in studio, but not when I join the game via the Roblox client.
Here’s proof:
Roblox Client

Roblox Studio

Here’s the script:
equipped = true
if not GunModels:FindFirstChild(Tool.Name) then error('No gun model matching '..Tool.Name) end
local Mdl = GunModels:FindFirstChild(Tool.Name)
local Char = Tool.Parent
local Humanoid = Char.Humanoid
------------------------------------------------------------------
if (Humanoid:FindFirstChild('Animator')==nil) then warn("ERROR: No animator detected") return end
local Animator = Humanoid:FindFirstChild('Animator')
------------------------------------------------------------------
print("Loading animations")
local AnimTable = {}
local Equip = Instance.new("Animation")
Equip.Parent = Char.Humanoid
Equip.AnimationId = Animations.Equip
Equip = Animator:LoadAnimation(Equip)
AnimTable.Equip = Equip
local Stance = Instance.new("Animation")
Stance.Parent = Char.Humanoid
Stance.AnimationId = Animations.Stance
Stance = Animator:LoadAnimation(Stance)
Stance.Priority = Enum.AnimationPriority.Idle
Stance.Looped = true
AnimTable.Stance = Stance
local Walk = Instance.new("Animation")
Walk.Parent = Char.Humanoid
Walk.AnimationId = Animations.Walk
Walk = Animator:LoadAnimation(Walk)
AnimTable.Walk = Walk
local Run = Instance.new("Animation")
Run.Parent = Char.Humanoid
Run.AnimationId = Animations.Run
Run = Animator:LoadAnimation(Run)
AnimTable.Run = Run
local Reload = Instance.new("Animation")
Reload.Parent = Char.Humanoid
Reload.AnimationId = Animations.Reload
Reload = Animator:LoadAnimation(Reload)
AnimTable.Reload = Reload
print('Animations loaded')
------------------------------------------------------------------
Mdl = Mdl:Clone()
Mdl.Parent = workspace
Stance:Play()
local weld = Instance.new("Weld", Mdl.Grip)
weld.Part0 = Mdl.Grip
weld.Part1 = Char['Right Arm']
weld.C0 = (CFrame.new(0, 0, 0) + Vector3.new(0,Char["Right Arm"].Size.Y/2,0))+Vector3.new(0,0,.35)
Tool.Unequipped:Connect(function()
for _,v in pairs(AnimTable) do
v:Stop()
end
end)
prevhandler = Char
prevmodel = Mdl
Does anyone know what’s causing this?