Bio
Hello, I am bubbybumble,
I have 6 years of Roblox scripting experience, including but not limited to:
- Combat systems
- Round based minigames
- Custom character and movement mechanics
- Inventories, data management
- Procedural generation (terrain/mazes/dungeons)
- RNG mechanics
- Even sandwich making systems!
I have a deep understanding of organizational concepts such as OOP and Component based systems, and always strive to write code that is easily usable and extensible by other developers or clients who wish to add new features easily and efficiently. I also understand version control systems such as Git, workflows such as Scrum/Agile, and know many other languages such as TypeScript which you might be transpiling into Lua for your project.
Past Work
The Sandwich Experience
This was a project I managed and scripted. I developed all of the character movement and gameplay, as well as the client-sided throwing effects
Here is someone who made a short recommending my game, showcasing the mechanics:
‘The Sandwich Experience’ recommendation! #roblox #robloxaction - YouTube
Throwbees Simulator
I created some basic simulator mechanics:
Moth Flight and Combat
I created some basic combat and flight for a moth game:
IK Constraint Drill Tool
Terrain Generation
Some of my proudest work is in procedural terrain generation: ![image|690x339](upload://hOSUdAK7SbRN6SNi1mW1B45heIz.jpeg)Availability
I am usually available every day for at least 2 hours. I will let you know in advance when I am not.
Payment
For individual commissions, I charge roughly 1000 Robux for small implementations (A tool or enemy, or a template for multiple things such as a weapon)
For larger projects I prefer a percentage with an upfront payment. We can discuss the terms depending on the project.
Contact
I prefer you message me here, but you can also reach me on Roblox.