About Us
Hey!
We’re a group named “Church of Decay”, on a search for a skilled scripter. We’ve been around for a while and have gone through 2 versions of games, however we want to make the 3rd version our final. It’s a cryptic fantasy game set in medieval times, with intricate spells, combat and a lot of other roleplay functions dependent on our divisions. Our goal is to make V3 our final game that we can continue to work with for years to come- this means we need someone who can script our game in a consistent way that makes it easy to edit, patch and expand later on.
Group Link:
https://www.roblox.com/groups/5917063/Church-of-Decay#!/about
Team
@Airashiyo - Group owner & project manager, additionally builder and 3D modeler.
@Vanaoelus - Current scripter (working on combat only)
@Mazoku_Hoarse - Bot creator & Discord manager
@BlueSxuzuy - Builder (specialises in interior design)
@ChristofRomuald - Builder (specialises in architectural environment)
@ship63 - Animator & Rigger
@DevourerOfBread - 3D modeler & texturer (specialises in weapons)
@nxum - 3D modeler (specialises in environment decor assets)
@Alvonotte - 3D modeler (no specification)
@bigmariobeast - 3D modeler (no specification)
@BaconAndRice - 3D modeler & texturer (no specification)
@IIemonz - Concept artist (no specification)
@NeBoysyaMenya - Concept artist (specialises in uniforms)
@Satomifall - Concept artist (specialises in weapons)
@WraithNote - Texturer (no specification)
Requirements
1.Setting the game up as a module/framework; we don’t want individual lanterns to have individual scripts.
2. No hardcoding; any “accessories” applied to the body shouldn’t require manual welding, for example.
3.Ability to work with UI; while you don’t have to make the UI, you need to know how to set it up.
4.Knowing how to script physics and working with animations.
5.Knowledge on anti-exploit and how to set the game up in a way that doesn’t enable easy exploitation.
6. Ability to work with datastores, 3rd party services (some features of the game will be connected to discord).
7. Setting up animated mobs and making them function.
8.We had a scripter who made some form of a framework- you’re welcome to work with it or make your own. This really depends on if their work matches up with your own style and preferences.
9. We would like the commission to be finished by the end of july or 1st week of august.
About the job
The workload is approximate, as I’m not a scripter myself and there’s a good chance there’ll be additions:
1.NPCs
2.Plenty of UIs- ranging from spell-casting to crafting to stores.
3.Character accessories
4.Spell and combat effects
5.Movement physics and sounds
6.Leaderboard
7.Prison system (linked to discord)
8.Loot systems based on mobs
9.Setting up mobs (they are skinned meshes)
10.Setting up weapons and their functions
11.Setting up spells and their casting
12.A whole second combat system (we’re adding weapon “awakening” which completely switches up the combat for top-tier players)
13.Divisional functions (nitty gritty details, lets just say we have over 10 divisions)
14.Custom admin (nothing too wild, simply bans, kicks, teleport)
15.Tinkering with chat for custom colors.
Payment
We are paying 1500 usd for this commission however if you decide to stay on post-release you will
get 20-25% revenue.
Contact Us Here
You can contact me (Airashiyo) either via Discord or email:
ket#6666
ketlinrix@gmail.com
(Note: I wrote this page for a friend of mine, please dont expect to meet choochuf from this contact)