Hi! I think there’s been a slight misinterpretation of what I meant with this post - that and my views are perhaps slightly less extreme as they were when I wrote this post. When I said 50-65%, I meant most games, and at the time of writing this post, most games weren’t as much work for the builders, UI and graphics designers as they are now. However, even for the egg hunt, I would still say the scripting work is worth at least 40% of the total game’s revenue.
I think we’re also getting a bit confused over percentage and USD, if the scripter is getting paid in USD, and that amount is high enough, it’s completely reasonable in my opinion for them to agree on no percentage at all. There’s an inverse correlation between USD payment and percentage payment, since as you said risk plays massively into projects, and that’s for every type of developer; a USD payment with no percentage makes that risk non-existant to the scripter, builder, graphics or UI creators.