I am a builder, but I still understand where you’r coming from. I have fun building thats why I price my services so cheap. Sometimes I just drop the charge on people, I guess thats not a good habit though.
I definitely feel that even if you love it, you should be paid a little bit. Even though it may be something you enjoy, your hard work should be paid for, as you did commit time into it. Don’t underestimate your building lol, cause any development component is REALLY important to a game.
A post was merged into an existing topic: Off-topic and bump posts
Extremely sad, I go as low at 100 R$ just because no one ever even thinks of hiring me or even contracting me for something.
This is just me, but don’t let yourself be that cheap, unless its a easy to script script. To contribute to the topic, just something that’s been said but should be repeated, don’t let people undervalue your “little script”, they might not even know how complex it actually may be. Also want to point out there’s a difference in small script and an easy to code script.
I loathe this post for this reason. This is dependent on what the scripter is doing versus what the UI & Builder is doing. My game for example, the script is very simple, and the building, ui work, physics work (cars), graphics, and more is all the things I’m doing. I’d say that all the non-scripting tasks I’m doing is into the hundred hours range. The scripting is going to be much less.
Considering most programmers are pushing more and more that they will only work for percent, saying things like that is getting dangerous. Many programmers have this idea that they are being scammed when they don’t have a majority percent of the game, but the problem is they still believe this on games that they aren’t a majority of the work.
I’m on a game studio of around 8 developers and I’m the scripter. I get 40% of all profit, does that sound alright?
It basically is weighted on work. There isn’t always a base percent to work for. But imo if your fellow devs think you work hard, I guess go for it. The percent can also be weighed down by the other developers work. Make sure everyone gets a good percent for their work if you own the game.
I’m not the owner, the owner decided to pay me 40% though. Seems alright with the work weightage.
How many of the 8 were one-time contractors that did a small part and were done?
Two. (Won’t reply for a while, going to sleep)
This post becomes less and less relevant as time passes, but I’m hesitant to edit it due to how many people have linked to it in other areas e.t.c.
Building, and design in general are slowly but surely becoming more detailed and complex, meaning that scripting is becoming worth less and less of the overall percentage. Realistically, the correct amount I would suggest now would likely be 35-60% Scripter, 35-60% Builder. However, I would still maintain that payment for UI, textures, meshes, tools etc should be taken from the builder’s percentage, not the scripter’s, as these things reduce the workload for the builder.
The problem with pricing is much less common now too - I really did not expect this to pick up so much traction and I use terminology that refers to the point in time it was written at, when it is still being read now, 7 months later. The percentages, of course, vary if paired with a one off payment.
One thing I haven’t seen anyone mention here is the time investment, even if a script is “simple” or “easy” it’s all relative, an experienced programmer can make a lot of things look easy because they have spent months if not years learning how to program, you are also paying this person for the time they spent learning the craft, this is a good story about this, not only are you paying them to do something for you, but you are also paying them for the years of knowledge to be able to do that thing for you.