Scripting advice

  1. What do I want to achieve?
    I want to be able to have a player open a door and then have multiple doors open sin sync behind the door the player opens.

If their any links or video that can help me get a player to open one door that triggers multiple doors to open at once that would be amazing.

Here is a terribly inefficient and dodgy code that may break, but may also work:

local doors = {} --Put all the doors, except the main one, here
local MainDoor = game.Workspace.Door --Whereever it is

MainDoor:GetPropertyChangedSignal("Orientation"):Connect(function()
    for _, door in ipairs(doors) do 
        door.Orientation = MainDoor.Orientation
    end
end)

edit: My code wouldn’t work, as it pivots from the centre, not the edge

Depends on the way the door model is made.

Do you have an idea of how the door model will look like in Studio’s explorer?

Yes, the model is a toolbox model but I adjusted it to have a hinge. So the door would open on behalf of the hinge I added.