Scripting Animation Help

Anybody know why my animations looks weird? Specifically on the AK

script.Parent.Equipped:Connect(function()
	local animation = Instance.new("Animation")
	animation.AnimationId = WeaponConfig.Settings.EquipAnimation
	local animation1 = Instance.new("Animation")
	animation1.AnimationId = WeaponConfig.Settings.IdleAnimation
	
	local Motor6d = Instance.new("Motor6D")
	Motor6d.Part0 = player.Character.RightHand
	Motor6d.Part1 = script.Parent.Handle
	Motor6d.Parent = player.Character.RightHand
	
	local animationThing = player.Character.Humanoid.Animator:LoadAnimation(animation)
	local animationIdle = player.Character.Humanoid.Animator:LoadAnimation(animation1)
	
	animationThing:Play()
	animationIdle:Play()
end

Thanks for the help :slight_smile:

Check for AnimationPriority, sometimes other animations can influence these animations :smile:

So I should set the idle one to idle priority and the equip to animation priority?

Nvm it is still the same. I honestly don’t know the issue

Try setting “AnimationWeightBlendFix” property of Workspace to disabled.

It’s still happening. Hmmm. The gun includes a handle and the tools require handle property is set to false. I don’t think that will change anything tho.