Scripting Bones

So I am trying to make a plugin where if u select 2 parts, it will put bones connecting those parts, and the bones are in a mesh, yet the bones dont move with it.

Note: Bones are created via script, at start the mesh is empty and has no bones

image

Here are the bones created, the bones are parented to a mesh part, but only the bones moved, the mesh did not move with it (I want the mesh to curve like the bones did)

How can I fix this?

The bones can only be made in blender, not with anything else

So theres absolutely no way to add bones in studio? What if you made a bone in blender and then cloned it?

Also what if you made all the bones in blender. But then in roblox you didnt use animation editor to mvoe them you used a script to move them?

I don’t think thats possible, bones don’t have a c0 or c1 value as far as I know of

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cloning it would break the clone I think

ah alright, thank you for informing me