Script:
local players = game:GetService("Players")
local jumpparts = game.Workspace.JumpParts
game.ReplicatedStorage.PlayerEvents.Jump.OnServerEvent:Connect(function(x,plr)
for a,b in pairs(jumpparts:GetChildren()) do
for i,v in pairs(players:GetPlayers()) do
if plr:WaitForChild("Jumped").Value == true then
coroutine.wrap(function()
while wait(.1) do
warn("works")
end
end)()
end
end
end
end)
Problem: Not prints “works” and the error: Infinite yield possible on 'Players.Player:WaitForChild(“Jumped”)
local script:
local UIS = game:GetService("UserInputService")
local Jumped = Instance.new("BoolValue",game.Players.LocalPlayer)
Jumped.Name = "Jumped"
Jumped.Value = false
UIS.InputBegan:connect(function(input,gameProcessed)
if input.KeyCode == Enum.KeyCode.Space then
Jumped.Value = true
local JumpEvent = game:GetService("ReplicatedStorage").PlayerEvents:WaitForChild("Jump")
JumpEvent:FireServer(game.Players.LocalPlayer)
wait(.4)
Jumped.Value = false
end
end)