So I’ve seen these fantastic dashes in games. I want to create a similar script for my game and tried to replicate the motion with BodyVelocity but had no luck. Would anyone be able to help me understand how I can make the character follow the character’s look direction.
This is an example of what I’m trying to recreate
and this is what I currently get with my BodyVelocity script:
local BodyVelocity = Instance.new("BodyVelocity")
BodyVelocity.Parent = Character.HumanoidRootPart
BodyVelocity.MaxForce = Vector3.new(500000,1700,500000)
BodyVelocity.Velocity = Character.HumanoidRootPart.CFrame.LookVector * 50
wait(0.5)
BodyVelocity:Destroy()