I’m having a problem where where even after setting the primary part of the model the script has an error. Am I doing something wrong? (Btw the script’s location can be seen at the beginning of the video)
local vf = script.Parent
local camera = Instance.new("Camera", vf)
vf.CurrentCamera = camera
local popsicle = script.Parent.Popsicle
local cameraPosition = Vector3.new(3, 3, 3)
camera.CFrame = CFrame.new(cameraPosition, script.Parent.Popsicle.Prime.Position)
Is Prime not archivable by any chance?
It’s set to Archivable = true
Can you show us the model after the error?
I pressed play, and here is the location of the model in my GUI
Edited topic post, for some reason it cut off a line of code. Fixed
I mean the models children and the models property.
I tested this in studio and I was able to reproduce it. Adding a brief
wait(1) at the beginning of the script fixed it.
This might have something to do with the order in which objects are replicated. I wouldn’t call adding a fudgy wait at the beginning a fix yet.
I’m pretty sure the issue is that not everything is cloned by the time the script starts executing.
This should fix it.
local p = popsicle.PrimaryPart or popsicle:GetPropertyChangedSignal("PrimaryPart"):Wait()
That fixed it, thank you!
That is so weird. I wonder if it’s because the script runs before the other objects are replicated into the GUI maybe? I’m not sure. Quite weird I would say myself
Edit: Both worked, but @Halalaluyafail3 Your solution of waiting for the property changed is really smart, as it waits until it exists. Thank you all so much!
Something like this would work better
until popsicle.PrimaryPart ~= nil
Not sure why you would constantly need to check, and if it already does exist, then its yielding for no apparent reason.