Im trying to make a tycoon and right now I’m working on displaying the money (on a surface gui).
Im using a global variable to find the player.
local player = _G.Owner
local UncollectedMoney = player.UncollectedMoney
Is there a way to wait for the variable to be filled? Since not someone will join right away and the UncollectedMoney will just print player = nil
Any questions comment, thanks!
Unrelated, but why not just use a ModuleScript?
Just call WaitForChild() which would make the variable yield, attempting to find the UncollectedMoney inside the Player object until its fully found
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please do not use _G, just use an module script
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koziahss
(Agent_Invalid)
June 26, 2021, 10:17pm
4
No. There is no good way to wait for a variable to change. In theory yes you could. However, I highly do not recommend it as waiting for a variable to change is always unnecessary as events handle this already.
Instead, you can wait for a player to join the game.
There is a service called Players and one event of that service is called Players | Roblox Creator Documentation
game:GetService("Players").PlayerAdded:Connect(function(Player)
--Do what you want to do here when player joins.
end)