Scripting support for npc

Issue: Second script doesn’t work

I’m a very new scripter so do not judge me for that

My goal: There is a killer npc on my game and I want that player get +100 money when player killed the NPC.

	local stats ="IntValue")
	stats.Name = "leaderstats"
	stats.Parent = p
	local Money ="IntValue")
	Money.Name = "Money" 
	Money.Value = 0 
	Money.Parent = stats

another script

local function onNPCDied(diedCharacter)
    -- Check if the NPC has a humanoid idk if I make this wrong
    local humanoid = diedCharacter:FindFirstChild("Humanoid")
    if humanoid then
        -- Add money to the player's account
        local player = game.Players:GetPlayerFromCharacter(diedCharacter)
        if player then
            local leaderstats = player:FindFirstChild("leaderstats")
            if leaderstats then
                local money = leaderstats:FindFirstChild("Money")
                if money then
                    money.Value = money.Value + 100

-- Find all NPCs in the game
local npcs = game.Workspace:FindFirstChild("NPCs")
if npcs then
        -- Connect the Died event for each NPC
        if npc:FindFirstChild("Humanoid") then

Please help as soon as possible

What part of the script is not working?

1 Like

I really don’t know the second part doesn’t work leaderboard still shows the money with 0 when npc get killed by player

Add prints to see what is actually going on, it’s hard to tell for a person looking in. Does the npc.Humanoid.Died event actually get fired? You’ll need to put a print in there to see.

i see the the topic has been marked solved but it doesnt seem to me thus so imma go ahead and toss in my 2 quarters worth of opinion

uhhh, isnt diedCharacter the npc which the player killed? unless im understanding smth wrong, i dont think this will return the player, which may be why nothings happening

npc’s name is NPC in workspace.I got some help from an other lua student. Idk if he made it a variable as DiedCharacter. I’m confused, idk where is wrong in second script. Or can you make an example script?

unfortunately, there isnt much i could do for you without further context because your script does not show me which player killed the NPC.
When you called game.Players:GetPlayerFromCharacter(diedCharacter), you passed as the parameter the body of the dead NPC, which was passed into the function as the parameter diedCharacter, rather than the player who killed it (which I dont know how to get solely from this script alone). since there is no player for said NPC, it returns nil and the the rest of your code does not run.

1 Like

Thanks for your help problem not solved but atleast you tried to explain

Thank you I’ll use the output for what’s going on

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