Scripting transperency problems

Hello everyone, I’m having trouble with a script. I’ve designed two games, one is a lobby and the other is the game. In the lobby, players can choose the character they want to play with, then they are teleported to the other game. To ensure that the player character can also be loaded in the other game, I use teleport service messages. One character is called the invisible man, his transparency is set to 0.75, the problem is that all other characters now also have a transparency of 0.75. My idea was to write a script that if no teleport message is received, the transparency of the player (the whole body) is set to zero (the reason for this is that if an error message is not sent, the player should not become invisible despite this. Could someone please explain to me how I can write such a script? (If there is someone who could write me a script, I would be very happy):grin: