Scrolling with custom camera causes death

Hey, so I’m working on a top down shooter styled like black ops zombies arcade and my orbital camera script is complete, however when rapidly scrolling, it causes the player to die.

lBKhqHp7

Below is the code,

local ws 			= game:GetService("Workspace")
local hb 			= game:GetService("RunService")
local ts			= game:GetService("TweenService")
local rep			= game:GetService("ReplicatedStorage")
local uis			= game:GetService("UserInputService")
local plrs 			= game:GetService("Players")
local rs			= game:GetService("RunService")

local plr 			= plrs.LocalPlayer
local char 			= plr.Character or plr.CharacterAdded:Wait()
local mouse 		= plr:GetMouse()
local cam 			= workspace.CurrentCamera

local events 	= {}

local Zoom 		= 45
local DeltaY	= 0
local CFNew, CFAng = CFrame.new, CFrame.Angles
local Asin = math.asin

game:GetService("UserInputService").InputChanged:Connect(function(input)
	local inputType = input.UserInputType
	local mouse1 = Enum.UserInputType.MouseMovement
	if input.UserInputType == Enum.UserInputType.MouseWheel then
		DeltaY = -input.Position.Z
		if Zoom < 0.1 and DeltaY < 0  then
			DeltaY = 0
		end
		if DeltaY > 0 and Zoom > 1000 then
			DeltaY = 0
		end
		wait()
		DeltaY = 0
	end
end)

function CamMovement()
	return game:GetService("RunService").RenderStepped:Connect(function()
		if DeltaY == -1 and Zoom > 40 or DeltaY == 1 and Zoom < 50 then
			Zoom = Zoom + DeltaY * (Zoom / 6)
		end
	--	local direction = (mouse.Hit.p - char.HumanoidRootPart.Position) * Vector3.new(1, 0, 1)
	--	char.HumanoidRootPart.CFrame = CFrame.new(char.HumanoidRootPart.Position, char.HumanoidRootPart.Position + direction)
		local plrPos = char.PrimaryPart.Position
		local camPos = plrPos + Vector3.new(0, Zoom, 0)
		workspace.CurrentCamera.CFrame = CFrame.new(camPos, plrPos)
	end)
end

events["CamMove"] = CamMovement()