ScrollingFrame not resizing textbuttons

I assume this is scripting related, not sure though correct me if I’m wrong

The videos pretty much explain it:

Textbuttons:

Textlabels:

Did I use autoscale? Yes

I used the same scaling method for my textlabel but whenever I insert a textbutton or another object inside the scrolling frame it does not resize with the screen, I don’t know if I’m blind or anything but I have not seen 1 topic talk about this so I decided to create 1 myself, if you got a solution hollar at me in the replies

Appreicate y’all

Please send the button’s properties.

first it did scaled textlabel and no it didnt scaled text button this is 100% cause its on offset as well as scale set it to ONLY scale

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It’s a normal button, I just autoscaled it and customized it’s look

Try auto-scaling it again, you may have forgot or did not press said button.

It’s scale only, It’s still persisting the same behaviour

I just did again and it’s doing it again

I even inserted a new textbutton and re-tried, but no difference

This could be caused by the UIListLayout object.

Remove it, and test.

Then add a new one again.

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Nope, still doing the same thing

(I wonder how nobody has talked about this, I have checked other games and their uilistlayouts were fine but mines are always weird)

Send me the scrolling frame properties and button properties.

Try set the TextButtons X Scale to 1 and the Offset to 0

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Scrolling frame:

Data:

Behaviour:
image

Localization:
image

Scrolling:
image

TextButton:

Data:

behavior / Localization:
image

Text:
image

I don’t get what you mean by this

The scrolling frame is not scaled.

it is scaled check the video, seems fine to me

Set the TextButton size to {1,0,0,50}

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It works good now

(Something new learned everyday :sunglasses: )

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It’ll look weird if you attempt to rescale the window’s Y dimension.

The text button’s size should be solely described by scale, i.e; UDim2.new(1, 0, 0.1, 0). Change ‘0.1’ if necessary.