ScrollingFrames on any SurfaceGuis appear to be offset from how the original behavior is supposed to be.
What scrollbars on a SurfaceGui look like in Studio and game servers currently:
(Clearly not functional in a normal manner)
Notice how the mouse cannot be dragged with the ScrollBar and you have to move the mouse out in a weird useless way just to get it to scroll right.
Can’t get on and see rn, but based solely on the title and description it appears to be the same issue. I did do some searching for duplicate threads but it appears I didn’t do enough, so sorry for the duplicate-thread.