I’m looking for a way to allow the in game camera to be able to rotate upwards or downwards 360 degrees (Since atm it can only rotate 90 degrees up or down before stopping), but I can’t find any solution. The only solution I’ve found has required either a locked mouse of first person camera, but neither are possible for what I’m making. So is it possible to have a third person camera which doesn’t have limits when rotating up or down?
For rotating the camera all the way around, you could wait until the player’s camera is >= a certain angle (the edge of the view) and then rotate the player’s character model to the opposite direction. Not sure how roblox would favor internally to this though.