Please keep the following in mind before posting:
Hello!
We’re building a high-quality, German-style railway simulator in Roblox, with a strong focus on realism and performance. I’m looking for a serious developer to work commission-based on core systems — not just quick scripts, but real tools.
What We Need:
- A modular track placement plugin with grid-snapping or node-snapping logic.
- Invisible path-based train system to avoid derailment (visual tracks are decoration only).
- Dynamic track switching logic (manual or signal-controlled).
- Signal system that reads paths, switches, and train presence.
Expectations:
- Strong Lua/U experience (plugin dev or large-scale systems is a must).
- Clear communication and ability to work independently.
- Comfortable working feature-by-feature (not full-time — just high-quality work, one system at a time).
Please provide:
- Past examples of similar systems or plugins.
- A short explanation of how you’d approach the invisible path train system.
Paid commissions only. If we work well together, I’d love to keep working on future features.