When players sit in a seat their back angle should be adjustable through the value.
Default is 90. It’d be useful for making beds or chillaxed seats or even create cool effects like pushing the character forward/backward when driving.
0 voters
yes
You can move the seat and you can move the weld it generates, I don’t see much point in this.
Why not just rotate the seat part, or adjust the C0 and C1? Does the character lift their legs off the seat at angles > 90? Should the legs stay flush with the seat at all time and the torso rotates?
You could (and should) also use a custom animation. The HumanoidRootPart doesn’t need to move at all.