local gui = script.Parent
local typewritermodule = require(script.Typewriter)
local container = script.Parent.Frame:WaitForChild("Container")
local object = typewritermodule.new(container)
local sleep = game.ReplicatedStorage.Remotes.DayAndNightEvents.Sleep
local player = game.Players.LocalPlayer
local mouse = player:GetMouse()
local bed = game.Workspace.Bed:WaitForChild("TestBed").ClickDetector
local issafe = game.ReplicatedStorage.DayValue.IsSafe
local backtosleep = game.ReplicatedStorage.Remotes.DayAndNightEvents.GoBackToSleep
local isnight = game.ReplicatedStorage.DayValue.IsNight
local whatday = game.ReplicatedStorage.DayValue.whatday
local function guifadeinout(Gui)
repeat
wait(0.1)
Gui.BackgroundTransparency += 0.1
until Gui.BackgroundTransparency == 1
end
bed.MouseClick:Connect(function()
if tiredornot.Value == "Yes" then
wait(0.2)
mouse.Icon = "rbxassetid://5054846840"
gui.Enabled = true
wait(2)
object:typewrite("Night "..whatday.Value)
wait(5)
tiredornot.Value = "No"
container.Visible = false
sleep:FireServer()
guifadeinout(gui.Background)
wait(2)
gui.Enabled = false
container.Visible = true
end
if tiredornot.Value == "Yes" and issafe.Value == true and isnight.Value == true then
wait(0.2)
gui.Enabled = true
wait(2)
object:typewrite("Day "..whatday.Value)
wait(6)
guifadeinout()
container.Visible = false
gui.Enabled = false
container.Visible = true
tiredornot.Value = "No"
backtosleep:FireServer()
end
end)
``` so basically, the game will check if the player is tired or not, if it is, then sleeping will happen, but if the player is tired and the player is safe and it's night then the player will go back to sleep for day 2
2 Likes
o basically, the game will check if the player is tired or not, if it is, then sleeping will happen, but if the player is tired and the player is safe and it’s night then the player will go back to sleep for day 2
2 Likes
Wrong category, I would recommend using a bool value for tiredornot and also using task.wait and using waitforchild for some of your variables since its a client script, I don’t see a reason for the second if statement to not be working I would recommend putting print checks everywhere to see more.
1 Like