Does anybody have any ideas how I could add some sort of sanity check to a remote event that is fired when a player purchased a devproduct?
What are you firing a remote event for when a player purchases a developer product?
Your game should be handling it on the server side using this.
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Here is a List of Videos that might help with Securing your RemoteEvents
Note that some of these go over the Basic’s, skip them if you like!
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