See if the player has data from another save with DataStore2

yoyoyo im tryna see if the player that joins played in another save using datastore2, i know how to do this with normal datastores but i kind of need datastore2 because my whole game is based off of datastore2

so like
when the player joins:
check if the player had data from another save (had data from another mainkey, if that makes sense)

pls help

1 Like

still needing of an answer please

would you not just do something like this with regular datastores:

if PlayerDataStore:GetAsync(UserId) then
		--player has data in regular datastore
end	

thus the code block condition should be similar in concept, If I recall, you need to use the Get() method in datastore2

you also have to make sure you utilize the key for this particular set

tried it, unfortunately does not work

bump bump bump bump bump bump bump bump

ayo @Kampfkarren no one knows so does the man and only know?