yoyoyo im tryna see if the player that joins played in another save using datastore2, i know how to do this with normal datastores but i kind of need datastore2 because my whole game is based off of datastore2
so like
when the player joins:
check if the player had data from another save (had data from another mainkey, if that makes sense)
pls help
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still needing of an answer please
would you not just do something like this with regular datastores:
if PlayerDataStore:GetAsync(UserId) then
--player has data in regular datastore
end
thus the code block condition should be similar in concept, If I recall, you need to use the Get() method in datastore2
you also have to make sure you utilize the key for this particular set
tried it, unfortunately does not work
bump bump bump bump bump bump bump bump
ayo @Kampfkarren no one knows so does the man and only know?