Seeking feedbacks and suggestions on our game

Hello, I’m XylonV1, a small time Roblox Developer and modeller from Asia. I’ve had the idea of making a game with a theme of construction. Safety Second is a combat game that revolves around:

  • Intense battles between construction workers
  • Different ranges of gamemode such as 20v20, Free for all, Juggernaut, and our special Stop the contractor!
  • Various character classes that provides different weapons and capabilities.
  • Strategizing with your team to achieve victory
  • And lastly, the ability to customize your character

Together with one of my closest friends M5_G50, He volunteered to animate my weapons, while I’ll be the one to handle the models, maps, UI designs, and majority of the scripting.

Currently, my friend has already finished the screwdriver animation. He’s currently busy with making maps for another game.

While I already finished some of the weapons, here’s our current lineups
For the primary weapons, we currently have

  • Normal saw
  • 2X4 With nails
  • Galvanized Square Steel (to be clear, i did not take this from the meme)
  • Hammer
  • Screwdriver
  • Mullet Hammer
  • Shovel

And for the Secondaries,

  • A car door, to serve as a shield
  • Trowel that will let the users build walls
  • A long Rebar that can subtitute as a javelin spear!
  • Cement bag: One that’s heavy to throw, but will deal a fatal damage
  • Light steel bucket: Will be easily thrown with only light damage.
  • Cinderblock: A little bit of a delay with throwing, but it deals a moderate damage, and upon impact, it can stun the user
  • Red cow: Provides user with a quick but temporary speed boost. If consumed, the bottle can be used as a throwable too
  • Pouch of nails that can spread painful nails, and Pouch of screws that can trip the players to the ground

For the juggernaut, they will have the following

These are the pictures of the rigs that each classes will be provided with.

For the 20v20, vehicles would also be present, and i’ve been able to make a simple driving system for the vehicles


yes, Alx is M5_G50

Vehicles will have simple functioning lights such as break and signal lights

It will also include working doors

And breakable glass!

For the cars, im thinking also of adding the following soon

  • mobile driving buttons since the joystick is annoying
  • better sound system, possibly might add a radio for fun
  • better vehicular damage system
  • a system wherein if the vehicle is destroyed, it’s removed automatically for 10 seconds to keep the game optimized

Your feedback will be greatly appreciated. Thank you!!

7 Likes

That sounds awesome and hopefully chaotic and funny. Not enough things like this on the platform where the humour comes first. Look forward to seeing it develop, keep us posted.

2 Likes

to be honest, majority of fighting games are circling around military or anime themed. i see the construction theme being left away in the algorithm.

1 Like

May 5, 2025
Road roller is done!! with destruction capability

also for clarification, there will be destruction around the environment :slight_smile:

sadly cant provide a video of it because file limit. You can also join my official server for quick updates!

1 Like

After learning the importance and uses of RemoteEvents, I’ve successfully made a vehicle spawning system

Current features

  • Cars with randomized colors (this script is contained per each copy of the cars)
  • Team based spawning - it checks on what team is the player and decides where to spawn the vehicle
  • Working limit - Active vehicles are only limited to 5 to keep the game optimized, and balanced

WIP Features

  • Spawning Cooldown or a way to prevent collision within the spawn, to keep the game organized
  • Points system throughout the game
  • cooldowns for seat - if the seat is unoccupied within a specified time, the vehicle is automatically removed.

a photo of cars spawned with random colors

2 Likes

After some thoughtful decision, we’ve come up with the following:

We’ll be working with an official beta version of the game to be publicly released. This is for the players to experience our mechanics in a small glimpse.

For now, you can join our official Roblox group:

see you soon fellas.

2 Likes

Good day everyone, we are finally pleased to announce the release of our DEMO Phase.

As of now, some of the buttons are not yet working. I’ll be working on the other buttons once i get a free time. You can also test our weapons and vehicles at Play > The Paradise

We are also pleased to announce our new co-developer, JZ_Antrix

You can try our current contents here: