Seeking guidance for game optimization

Hey there fellow builders, I am beginning to make a game, and its a mid-high poly horror game. However, I don’t want the game to be unplayable for lower-end devices and I don’t want to have the place looking laggy on devices at 30fps. The main setting is a forest, and I have my own textures of plants, leaves, etc. But the plants’ textures are about 5 MB each and 10 leaves per plant, with 500 plants, thats 5000 leaf textures, where they look like a plate and have no backside. Underneath the upper plant textures I also have textures of the underside of the plants, so it looks like a realistic forest, but if I made all these plants, with the upperside and underside, +possibly 2 or 3 different panned parts so the plant looks like its draping) this would be probably a little too much textures. How can I add better optimization for the game, but keep it realistic?

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Having you tried enabling ContentStreaming? It basically renders (shows) stuff that’s close and doesn’t render objects that are further away.

This is one more many ways to optimize your game so I guess you could explore the DevForum.

Also, if you have stuff in the background that the player will like never be able to reach, just turn it into a skybox or smthn (like if you have trees or random buildings in your environment).

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