Sended table simplified problem

I fired a table includes parts address to client with remote.

well, let’s see the server script first.

local Module = require(game:GetService("ReplicatedStorage").ModuleScript)
local PlayerAdded = game:GetService("ReplicatedStorage").PlayerAdded
local Players = game:GetService("Players")

Players.PlayerAdded:Connect(function(Player)
	print("Server :",Module.RequireCars())
	PlayerAdded:FireClient(Player, Module.RequireCars())
end)

Module.RequireCars returns a table includes more tables include some parts.

and, this is client script.

local MeAdded = game:GetService("ReplicatedStorage").PlayerAdded

MeAdded.OnClientEvent:Connect(function(Table)
	print("Client :",Table)
end)

It just prints the received value.

and the output says

  17:07:30.390  Server :  ▼  {
                    [Instance(1AF5048ADB8)] =  ▼  {
                       [Instance(1AF5048AB38)] =  ▼  {
                          [1] = -3, 0, -5, 1, 0, 0, 0, 1, 0, 0, 0, 1,
                          [2] = 1
                       },
                       [Instance(1AF5048ABB8)] =  ▼  {
                          [1] = 3, 0, -5, 1, 0, 0, 0, 1, 0, 0, 0, 1,
                          [2] = 1
                       },
                       [Instance(1AF5048AC38)] =  ▼  {
                          [1] = -3, 0, 5, 1, 0, 0, 0, 1, 0, 0, 0, 1,
                          [2] = 1
                       },
                       [Instance(1AF5048ACB8)] =  ▼  {
                          [1] = 3, 0, 5, 1, 0, 0, 0, 1, 0, 0, 0, 1,
                          [2] = 1
                       }
                    }
                 }  -  Server - Script:6
  17:07:30.639  Client :  ▼  {
                    [" (DriveSeat)"] =  ▼  {
                       [" (SuspentionPart)"] =  ▼  {
                          [1] = -3, 0, 5, 1, 0, 0, 0, 1, 0, 0, 0, 1,
                          [2] = 1
                       }
                    }
                 }  -  Client - LocalScript:4

I need full version. it lost too much values!

Is this only an issue with the output?
I’ll have to test it first, but I think this is a serious problem.

Should I go to a bug report?

It’s not the wisest idea to send entire data through the remote since its bandwidth has limitations. Perhaps you can try some workaround by sending the keys to the values(assuming that you can store them on the client)?