Sending data between servers

I am currently in the process of creating well servers, and what I need to do is send a single string value to a certain server.

I was wondering if yalls had any ideas on how I could do this.


First off, I could send the data via the players, as I do intend to use TeleportService to teleport the players to said server.

The problem with this is that the data is client sided, so I would have to implement multiple sanity checks, not the hardest thing to do, but I want to know if theres something easier.

If not I can go back to the idea above, but just thought I’d figure out the best way first.

Thanks!

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Don’t know how reliable it would be but you could also send over like a UUID (using HttpService) with the teleport data and then store any info (like the string you’re wanting to send over) with DataStoreService, and then fetch the key from the player’s local teleport data and use that key to make a GetAsync request.

Just the first thing that came to mind, good luck with whatever you do end up doing! :slight_smile:

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You do this with MessagingService.

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the problem with this is that if the server that you are in, has only one person in it, the message doesnt get sent, as it seems to close cause well, you got teleported to the other server.

If I send the message sooner, then no one is in the server, and the server doesnt exist yet or smth like that, so I odnt know if this would work.

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